Houses

What are houses?

  • Newbies, a band of players new to Erion.
  • Slayers, for the Hack-'n-Slasher.
  • Sacellum, Player-Killing house.
  • Doom, Player-Killing house.
  • Chaos, Player-Killing house.
  • Luminati, for the Questors.
  • Healers, for those who enjoy helping and healing others.
  • Alchemist, for those interested in potion brewing.

Last Month's Winner

Cronus earned the most house points (235394) in the month of August!

Top 10 Players This Month

  1. <Slayers> Syaoran 200475
  2. <Slayers> Shadorn 146895
  3. <Slayers> Raestmann 132934
  4. .(Healers). Skyee 80291
  5. <Slayers> Zula 66245
  6. .(Healers). Cerulia 57735
  7. [Alchemist] Serity 55145
  8. .(Healers). Lyna 26114
  9. <Slayers> Prox 23184
  10. [Newbies] Kyzeer 12876

House Information

Houses are groups of players who share a theme and specialize in a different style of gameplay. There are nine houses on Erion to choose from: Non Player-Killing: - Newbies, a band of players new to Erion. - Slayers, for the Hack-'n-Slasher. - Sacellum, Doom, and Chaos, for the Player-Killers. - Luminati, for the Questors. - Healers, for those who enjoy helping and healing others. - Alchemist, for those interested in potion brewing. Player-Killing: - Doom (help doom house). - Chaos (help chaos house) - Sacellum (help sacellum house) Joining a house has several benefits, such as gaining access to house spells, house point shops, and the monthly house point competition where the house who earns the most points in the month wins special prizes. Each house has specialized ways for earning house points (see help house points). To join a house, visit the house's hall and seek out the administer. There you can type 'house join <house name>' and pay a fee of 25000 gold and 2000 questpoints to become a member.

Newbie House

Every new player starts in this house so that they can help each other and share their information. Some newbies choose to join other houses once they have learned the ropes, while others wait until level 50 to automatically graduate from the house. To leave Newbies, you can do so at any time with the syntax, 'house resign'. Those interested in continuing to help new players and share knowledge after leaving Newbies can petition to receive a Helper flag, which appears before your name on the who screen (help helper). House skills and spells: [1] A self-cast buff which boosts experience gains. [2] A self-cast buff which increases damage by +10. [3] A buff cast upon you or anyone else that will protect you from dying. If you get down to 0% health, your health will automatically be healed by 15%. This spell works against both monsters and players. If you are below level 50 and have left this house, you can rejoin by visiting the hall and typing 'house join newbies' at Faline. It is free to join. Members who are inactive for 182 days or more are automatically removed from the house.

Alchemist House

In this house the expert potion brewers gather together to discuss their recipes. They are able to brew potent potions, so it is always a good idea to see what they have in stock before fighting a tough monster. Joining them will not give you knowledge about all their recipes as there is no rule that discovered recipes need to be shared among members, but if you want to become a potion master, this house will help you achieve it. Of course you don't have to join them to become an alchemist. House skills and spells: [1] A self-cast only buff that increases the number of extra potions you get when brewing a potion. [2] A self-cast only buff that increases the chance of success to brew potions without them exploding. [3] A self-cast only buff that enables you to quaff potions in battle without spilling them. To join this house, visit the hall and type 'house join alchemist' at the Administer of the House. The cost is 25000 gold and 2000 questpoints to join. Members who are inactive for 365 days or more are automatically removed from the house.

Healers House

This house is dedicated to helping other people whenever they can. They don't discriminate against anyone; as long as you are tired or in need of a buff, you can count on them. Although they don't live for battles they can be a powerful partner in taking down a boss as they continuously heal your wounds and provide powerful buffs. House skills and spells: [1] A self-cast only buff that increases your Wisdom temporarily. [2] A spell which weakens all monsters in the area by 15% hitpoints and poisons them. This spell only affects monsters who are not already wounded. [3] A spell that protects you or others from losing their buffs, experience, or gold when they die. You don't remove your equipment and you are restored. [4] A spell which allows the healer to redirect a portion of his experience to other members in the party. To join this house, visit the hall and type 'house join healers' at the Administer of the House. The cost is 25000 gold and 2000 questpoints to join. Members who are inactive for 365 days or more are automatically removed from the house.

Luminati House

Nobody knows their way around Erion better than the house of Luminati. They venture into the deepest and darkest parts of the world to fulfill their quests, aware of even the most hidden nooks and crannies. In this house you will probably find someone who knows the way to that hidden monster or hidden room you've been looking for, but there's no guarantee that they will reveal their secret knowledge to you, at least not for free. House skills and spells: [1] A self-cast only buff to boost questpoint gains. [2] A self-cast only buff that enables you to see closed doors in the list of exits. [3] A buff that will allow you or others to find out which area an object comes from when you lore it. To join this house, visit the hall and type 'house join luminati' at the Administer of the House. The cost is 25000 gold and 2000 questpoints to join. Members who are inactive for 365 days or more are automatically removed from the house.

Slayers House

Although their members are highly trained killers and their lust for blood is unmatched, you don't have to fear the house of Slayers, because they are dedicated to killing monsters only. If you are looking for people to help you kill a strong boss, feel free to ask them. House skills and spells: [1] A self-cast only buff that reduces damage taken from monsters (and players, when in the arena, for example). [2] A self-cast only buff that increases your scan radius by one room. [3] A buff which will protect you or others by cutting damage taken in half when a monster attacks you first. Buff disappears once attacked and is only effective against monsters. To join this house, visit the hall and type 'house join slayers' at the Administer of the House. The cost is 25000 gold and 2000 questpoints to join. Members who are inactive for 365 days or more are automatically removed from the house.

PK Houses

House Chaos

Just when you think you know what we're up to, we change our minds. You think you know what direction we'll go, what decision we'll make? How? We don't even know until we have started acting. Honestly, we just want to watch the world burn around us. Or do we? OOC: Chaos is a "we do what we want because we feel like it" house. There are no requirements for joining, but no guarantees you will get accepted, either. House skills and spells: [1] A self-cast spell that cuts the violent timer in half. (help violent) [2] A self-cast buff which makes you disappear from the scan command, and when others type where, they only see your name with ??? Where the room should be. [3] A spell which curses all PK players (not in Chaos) in the area you are in. It also sets both you and the other PKers as violent. To join this house, visit the hall and type 'house join chaos' at the Administer of the House. The cost is 25000 gold and 2000 questpoints to join. Members who are inactive for 365 days or more are automatically removed from the house.

House Doom

The followers of Doom bring just that, doom. Doom to the weak, doom to the corrupt, doom to the world. Might is right. We invite the strongest of the world to unite to help us prove it. OOC: Doom is a house devoted to the kill. They are not particular about who it is that dies, as long they get to do the killing. To join, your character must be evil align or neutral with evil tendencies. House skills and spells: [1] A locate person spell which never fails and doesnt alert the other player that you have located them. [2] A self-cast only buff which blocks other players not in your house from gating to you. [3] A self-cast buff which will give you a chance to follow your target if they flee from you in battle. If your target is a monster you will follow them at a 100% chance. If its a player you will have a 50% chance to follow. To join this house, visit the hall and type 'house join doom' at the Administer of the House. The cost is 25000 gold and 2000 questpoints to join. Members who are inactive for 365 days or more are automatically removed from the house.

Syntax: cast doom <victim> Those who are affected by the Necromancer doom spell will be slowed, poisoned, cursed, and given a 10% vulnerability to damage. The effect lasts for 10 minutes. Those resistant to negative will be harder to doom, and those immune to magic cannot be doomed. There is no lag after casting this spell.

House Sacellum

RP: The Church of Sacellum is dedicated to the victory of the benevolent over the vile, and the advancement of those who worship at the altar of the benevolent gods. To that end, we are prepared to do what needs to be done, be it tending to our wounded bretheren, providing support for others who share the cause, or taking up arms to directly crush the evil plaguing the land. OOC: Sacellum is a "defend the good, destroy the evil" type guild, modeled after the medieval catholic church, but can take a more direct approach to confrontation. To join, your character must be good align, or neutral with good tendancies. House skills and spells: [1] A self-cast buff which boosts gold gains temporarily. [2] A self-cast buff which will cut damage taken by half in the first round of battle if you are attacked first by another player. Does not work against monsters. [3] Access to the sanctuary spell. To join this house, visit the hall and type 'house join sacellum' at the Administer of the House. The cost is 25000 gold and 2000 questpoints to join. Members who are inactive for 365 days or more are automatically removed from the house.