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Helpfile keywords: pets
Syntax: pets (info <pet id>) The pets command will show which familiars are following you and information about their level, health, damage range, and location. The number in front of the pet's name is the pet's unique ID. This is useful if you have several pets with the same name. You can identify them quickly in the room and in your prompt if you are using the %P option to display your pets' ID and hp. The following syntax gives the item cake to your pet with id #2: give <object> <pet id>.pet give cake 2.pet Familiars can be purchased in pet shops, will level up when when their owner levels or faux levels, but will not level higher than their owner's level. A level up will increase the familiar's hitpoints and damage. Familiars will save through quitting and copyovers. If you recall, your familiars will also automatically recall, regardless of where they are in the world. If you lose your familiar, you can type 'petcall' and it will return to you. A player can have a maximum of 1 familiar at a time, and with 100% beast mastery, a maximum of 3. If you want your familiars to automatically attack with you without ordering it to every time you kill, use the 'toggle petattack' configuration. For your familiars to automatically attack with you, make sure 'auto petattack' is turned on. If your familiar finishes a kill for you, you and your party will still receive experience. You will also still loot and sacrifice corpses even if your familiar kills the monster for you. To replenish your pet's hitpoints, you can give it potions and pills to cure ailments and heal them, and they will automatically quaff the potion or eat the pill. You can also restore all of your familiars who are in the same room as you at Questor for a small price (quest buy pet). You can equip your familiars with up to 50 items and 100 weight. The items will save through quitting and copyovers. If your familiar dies, it will remove its items and they will return to your inventory. When your familiar obtains a new item in one of the following ways, your player file will be automatically saved: - You give your familiar an item. - Your familiar gives someone an item. - Your familiar gets an item or 'gets all'. (not from containers) It will not auto save if someone else gives your familiar an item or if your familiar drops something. You can be sure in the event of a crash that you will not lose valuable items if your familiar obtained them in one of the above ways. You can always manually save your player file as well. Pet damage is based on their weapons, damroll, and a base damage based on the level of the pet. Weapons wielded by familiars will do 50% of the damage they would do if wielded by a player. Familiars cannot wear equipment higher level than themselves. Pet owners can order their pets to use the following skill(s): Rubeyes. Necromancers cannot buy pets without an undead flag.
Related helpfiles: Beast Mastery, Order, Petcall, Petshops, Undead Mastery.




Helpfile keywords: petshops
Syntax: petshops (<level> <level>) This command will show a list of all petshops in the game. It will list the area and the room the petshop is in, the name of the shopkeeper, and the level range of the pets in each shop. If you type a level argument with the petshops command, for example 'petshops 5 20', it will list all petshops which have at least one pet with a level ranging from 5-20.
Related helpfiles: Order, Pets.



Helpfile keywords: petstring
Syntax: petstring <pet id> name <new name> petstring <pet id> short <new short description> petstring <pet id> long <new long description> To change the short description of your pet, the cost is 500 questpoints. Changing the long description is also 500 questpoints. Changing the name is free of cost. You cannot change your pet's name or short description to match your character's name. A pet's keywords and short description can be no longer than 40 characters, whereas the long description can be up to 100. A pet can have up to 6 keywords in its name. A pet's short description is what you see when you look at your pet. For example: A Guardian is in excellent condition. [ 100% ] A pet's long description is what you see when you look in the room. For example: Fido's Guardian Angel follows obediently. A pet's name is the keyword(s) you use to interact with your pet. For example, 'look guardian'. Do not create inappropriate restrings with this command or your ability to use it will be revoked.
Related helpfiles: Mudpies, Restring.