Thief
Thieves are specialists at thievery and covert actions, being capable of entering areas undetected where more powerful adventurers would fear to tread. They also are the only class capable of using poisons. They are better fighters than clerics, but lack the wide weapon selection of warriors. All thieves begin with the claw skill. Thief buffer and attack skills are based on the dexterity stat. Thieves are able to fight with both claws and daggers. Main stat: Dexterity. Subclasses: Ninja, Assassin, Spy.
Skills
- Level 1 : dagger
- Level 1 : claw
- Level 1 : unarmed combat
- Level 1 : limit break
- Level 1 : kick
- Level 1 : teach
- Level 1 : rub eyes
- Level 1 : throw
- Level 1 : recall
- Level 5 : jab
- Level 5 : parry
- Level 5 : haggle
- Level 5 : hide
- Level 7 : pick lock
- Level 10 : novice throwing
- Level 10 : disarm
- Level 10 : hurl
- Level 10 : peek
- Level 13 : jump
- Level 15 : pickpocket
- Level 15 : blackjack
- Level 15 : steal
- Level 17 : backstab
- Level 17 : sneak
- Level 20 : fumble
- Level 23 : claw drag
- Level 25 : dirt kicking
- Level 25 : camp
- Level 25 : pinpoint
- Level 29 : scrolls
- Level 32 : reflexes
- Level 35 : shadowwalk
- Level 35 : second attack
- Level 35 : windpipe
- Level 37 : fleetfoot
- Level 40 : dustbomb
- Level 44 : envenom
- Level 47 : flaming projectile
- Level 50 : trip
- Level 53 : meditation
- Level 55 : intermediate throwing
- Level 55 : critical strike
- Level 55 : third attack
- Level 60 : fast healing
- Level 67 : smokescreen
- Level 77 : glimpse
- Level 90 : expert throwing
- Level 90 : showdown
- Level 90 : keyhole
- Level 95 : sonic projectile
- Level 100: dual backstab
- Level 115: master throwing
- Level 115: circle
- Level 138: roundhouse kick
- Level 150: fan of blades
- Level 151: awakening
- Level 151: deter
- Level 151: locate object
- Level 151: explode
- Level 151: target
- Level 151: wands