Thief

Thieves are specialists at thievery and covert actions, being capable of entering areas undetected where more powerful adventurers would fear to tread. They also are the only class capable of using poisons. They are better fighters than clerics, but lack the wide weapon selection of warriors. All thieves begin with the claw skill. Thief buffer and attack skills are based on the dexterity stat. Thieves are able to fight with both claws and daggers. Main stat: Dexterity. Subclasses: Ninja, Assassin, Spy.

Level 1 : dagger
Level 1 : claw
Level 1 : hand to hand
Level 1 : limit break
Level 1 : kick
Level 1 : teach
Level 1 : throw
Level 1 : search
Level 1 : recall
Level 5 : jab
Level 5 : parry
Level 5 : haggle
Level 5 : hide
Level 7 : rub eyes
Level 7 : pick lock
Level 10 : novice throwing
Level 10 : disarm
Level 10 : peek
Level 13 : jump
Level 15 : pickpocket
Level 15 : blackjack
Level 15 : steal
Level 17 : backstab
Level 17 : sneak
Level 20 : fumble
Level 23 : claw drag
Level 25 : dirt kicking
Level 25 : camp
Level 25 : pinpoint
Level 29 : scrolls
Level 32 : reflexes
Level 35 : avenge
Level 35 : shadowwalk
Level 35 : second attack
Level 35 : windpipe
Level 37 : fleetfoot
Level 40 : dustbomb
Level 44 : envenom
Level 50 : trip
Level 53 : meditation
Level 55 : intermediate throwing
Level 55 : critical strike
Level 55 : third attack
Level 60 : fast healing
Level 67 : smokescreen
Level 75 : purify
Level 75 : evade
Level 77 : glimpse
Level 82 : retreat
Level 90 : expert throwing
Level 90 : showdown
Level 90 : keyhole
Level 100: dual backstab
Level 115: master throwing
Level 115: circle
Level 150: fan of blades
Level 151: awakening
Level 151: deter
Level 151: locate object
Level 151: explode
Level 151: wands