WhiteWitch The WhiteWitch specializes in healing, curative magics, and pain relief, as well as thwarting the effects of death.
Level 1: tree of life
Syntax: cast 'tree of life' The tree of life spell cuts mana costs in half, doubles heal rate, and has a chance to block incoming attacks. Players grouped with others who are affected by the tree of life will, if in the same room, also benefit from doubled heal rates and the dodge affect. The chance for the tree to protect those affected by it is by default a 1% chance. With a learned percent of 80%, this chance is increased by 1%. At 90% it is increased again by another 1%, and at 100% the chance is increased again by 1%. For ever 75 wisdom, the chance increases by 1%. The chance is increased by 1% if the player is higher level than the opponent. The max chance to block an attack then is 25%. The chance is further penalized by -1% if the attacker is a higher level. If the skill has not been practiced to at least 50%, there is no chance to block an attack. Level 3: heal
Syntax: cast heal <target> This will heal the wounded. The higher the wisdom of the caster, the higher the healing. The caster also receives a small exp bonus of one 1 exp point per 2 healed hp points for healing others. The exp bonus does not count if the caster is healing himself, if he has 'toggle noexp' turned on, or if the person being healed is at 100%. The percent number next to the amount healed is the percent hp the target currently has. Main stat: Wisdom. Level 5: light ballast
Syntax: cast 'light ballast' (<target>) This WhiteWitch spell wraps a ballast of light around the target, steadying them and making it harder to stun or daze them. The more skilled the caster is in this ability, the higher the resistance to stun the ballast will offer. Once fully mastered, the ballast of light is so strong that the target is completely unphased by daze. Level 7: miracle
Syntax: cast miracle (<target>) After assisting many fellow Witches and companions by relieving them of their ailments and speeding up their recovery, experienced WhiteWitches gained the ability to lift all adversive effects, including stun and daze, at once. Creating such a miracle is quite taxing on a Witch, so this spell can't be cast repeatedly and the WhiteWitch needs time to recover. The more experienced she is in casting this spell, the shorter the recovery period. Level 10: death guard
Syntax: cast 'death guard' Death guard is a self-cast, protective spell. If in battle your health goes down to or below 0, this buff will protect you from dying in that it restores your health by 15%. There is no cooldown upon casting this spell. However, if you die, the buff will be stripped and you will be given a cooldown equal to your level. This spell protects you from dying against both monsters and players. PermaDeath players cannot use this spell.