Spy Try as you might to hide, the Spy will find you and will unconver things about you that you didn't want known. You have a favorite combat technique? The Spy knows. He might even be willing to prove it to you. Don't worry, the Spy is willing to share knowledge, especially when it benefits himself.
Level 1: spy
Syntax: spy <target> Spies are adept in furtively observing others around them, allowing them to glean information such as the amount of mana, hitpoints, and gold someone has. If this skill is not mastered, there is a chance it will fail and the target will notice the spy's attempt to secretively discover information about them. Once the skill has been fully mastered, the spy can view the hitpoints of the target and can do so without being caught. There is no lag upon using this skill, unless it fails. Level 3: spyglass
Syntax: spyglass room <direction list> spyglass <target name> <direction list> This skill allows a Spy to use a spyglass to peer into rooms around himself. The spyglass can reach around corners up to 10 rooms away once this skill has been mastered. Using a spyglass to peer at a monster or player is like using the look command on the target. If there are rooms in the spyglass's path that the Spy could not enter, such as a room behind a hidden exit, a room with a nopass door, or a player home, the image in the spyglass will appear blurry. Level 5: motion sensor
Syntax: install sensor install list By activating motion sensors sensitive enough to detect even the slightest disturbance of air, Spies can keep tabs on others from anywhere in the world. If another spy enters the room and is more proficient in the skill, they will not set it off. At 100% proficiency, the spy can set up to 10 motion sensors. Using 'install list' will list all currently active sensors. Using 'install sensor' will activate one in the room you are in or deactivate one if there is already one installed. Level 7: provoke
Syntax: provoke <mob> <target> Spies can provoke a monster into attacking a certain target by whispering nasty lies into its ear and gesturing at the target to be attacked. If the skill has been mastered, there is only a low chance that it can fail. If it does fail, the monster will not attack, the Spy will simply be lagged temporarily. If the provocation fails, the monster will attack either the Spy or one of the spy's pets. PK players can provoke monsters into attacking other PK players. It is not possible to provoke a monster who is already in combat. Level 10: copycat
Syntax: copycat <player> <skill or spell name> copycat list <player> copycat With this skill, a Spy can copy one skill or spell from another player for up to 24 hours, as long as the skill isn't a house, legend, or subskill and is not higher level than the player. Using 'copycat list <player>' will display all skills and spells that can be copied from a particular player. Typing 'copycat' by itself will list the skill or spell that is currently copied, its level, proficiency, and how long until it will expire. The Spy can then use the skill or spell with the same proficiency level as the player who they copied it from. The skill or spell must be mastered to at least 50% in order to be copied and the copycat skill itself must also be mastered to at least 50% to be used.