Shaman Shamans are mystical healers in touch with the natural realm. With unmatched power to mend the wounds of both familiars and players alike, shamans are deeply entrusted at the very front lines of a battle. Their demonstrated mystical prowess also allows them to halt the movement of their targets and identify key weaknesses within their enemies. When the time comes, Shamans can call upon a great magic to temporarily boost their health at the cost of their magic.


Level 1: root
Syntax: cast root <victim> This spell roots a target to their place, making them unable to move about, track, or flee from combat for a short period of time. There is no lag upon casting.
Level 3: sense weakness
Syntax: cast 'sense weakness' <mobile> This spell will reveal the weaknesses and strengths of a monster. This spell must be at least 50% learned to be useful. At 50% or greater, the resistances of the monster are revealed, at 75% or greater, the vulnerabilities, and at 100% the immunities.
Level 5: spirit mend
Syntax: cast 'spirit mend' <pet> Cooldown: 30 minutes By calling upon the spirits, a Shaman can fully restore a pet's health and cure all of its ailments.
Level 7: transmute life
Syntax: cast 'transmute life' <amount (=learned percentage)> Transmute life converts a portion of hitpoints into mana. The amount of hitpoints lost decreases as the caster's spell proficiency improves.
Level 10: mystic surge
Syntax: cast 'mystic surge' (<target>) Cooldown: 30 minutes. The cooldown applies only to the target. This Shaman spell sends a surge of mystical warmth flowing through the target's body, healing the target at regular intervals starting at 5 minutes once 50% learned. At 100% learned, the effect will last for 10 minutes. The amount healed is based on your wisdom and any healing spell multipliers that apply to your character. This spell can be cast on other monsters but not on pets. Main stat: Wisdom.