Scout The Scout is the master of seeing without being seen. They are skilled hunters who have an uncanny ability to read others and how aggressive they might be towards strangers. Having spent years out in the open, watching and tracking others, Scouts developed the ability to quickly find, and remember, their way around open locations.

Level 1: heighten
Syntax: heighten This skill can be used to heighten your senses, enabling you to sense aggressive monsters in surrounding rooms. The number of aggressive monsters will appear in parenthesis to the left of the exit name on look. It is impossible to sense aggressive beings through closed doors. This is a self-cast only spell.
Level 3: hawkeye
Syntax: hawkeye With this skill, Scouts focus their energy on their sight, sharpening it to allow themselves to see further into the distance and even through closed doors. Hawkeye gives +1 room scan radius and can scan through closed doors as long as the door isn't flagged as pickproof or nopass.
Level 5: war hounds
Syntax: warhounds <target> War hounds sniff trails to hunt down and attack a target. They can only locate a target that is in the same area. If the target is in a hidden room, the hound will stop directly outside the room. If there is a closed door in the path to the target, the hound will automatically open it, unless it's locked. Because a war hound behaves like a pet, it can only be summoned if the player has not reached the max pet limit. War hounds will not attack other players unless both you and your target are player killers. They cannot hunt down quest targets.
Level 7: cartography
Syntax: map The cartography skill increases the number of rooms one sees on the game map. As the skill is mastered, the map will expand to show more rooms. The skill has a chance to increase when exploring.
Level 10: erase tracks
Syntax: automatic This skill allows Scouts to erase their tracks, disabling mobs from hunting them down when the Scout flees. It also protects them from being followed after casting spells such as voodoo, wretched boils, gale of poison, among others. Until this skill has been mastered, there is still a chance that the mob can track the Scout down and take revenge.