Scout The Scout is the master of seeing without being seen. They are skilled hunters who have an uncanny ability to read others and how aggressive they might be towards strangers. Having spent years out in the open, watching and tracking others, Scouts developed the ability to quickly find, and remember, their way around open locations.
Level 1: heighten
Syntax: heighten This skill can be used to heighten your senses, enabling you to sense aggressive monsters in surrounding rooms. The number of aggressive monsters will appear in parenthesis to the left of the exit name on look. It is impossible to sense aggressive beings through closed doors. Level 3: hawkeye
Syntax: hawkeye With this skill, Scouts focus their energy on their sight, sharpening it to allow themselves to see further into the distance and even through closed doors. Hawkeye gives +1 room scan radius and can scan through closed doors as long as the door isn't flagged as pickproof or nopass. Level 7: cartography
Syntax: map The cartography skill increases the number of rooms one sees on the game map. At 50% learned, it increases the north-south direction by 1 room in each direction, and at 100% learned it increases the east-west direction by 1 room in each direction. The skill has a chance to increase when exploring. Level 10: erase tracks
Syntax: automatic This skill allows Scouts to erase their tracks, disabling mobs from hunting them down when the Scout flees. It also protects them from being followed after casting spells such as voodoo, wretched boils, gale of poison, among others. Until this skill has been mastered, there is still a chance that the mob can track the Scout down and take revenge.