Priest Becoming a Priest means adhering fully to their divine calling. Priests are able to reveal information about their targets that no one else is capable of. Aided by a divine power, they have been granted an increased healing spell for themselves and their group. More wizened priests have been known to increase their own mana capacity, making themselves a very desirable ally in any given setting.
Level 1: divine revelation
Syntax: cast 'divine revelation' <target> Through their devotion to the gods, Priests are able to glean information about mortals who are nearby. At 50% learned resistances, immunities, and vulnerabilities can be seen, at 75% hitpoints, and at 100% buff effects. Level 3: holy light
Syntax: cast 'holy light' <light> Priests use their connection with the gods to bathe a light source in holiness to strengthen its power. Blessed by the gods, the light will never extinguish. This spell will increase the original stats of a light (strength, int, wisdom, dexterity, constitution, luck, hitpoints, and mana). If you add a rune effect to the light, this effect will not be modified. The more experienced the priest, the higher the stats will be. Level 5: circle of spirituality
Syntax: cast 'circle of spirituality' Cooldown: 30 minutes Using their spiritual connection to the gods, Priests can create a circle of restoration, renewing a portion of their mana and those in the party as well. When this spell is mastered, it will restore half of the mana. Heal spell multipliers apply. Experience is rewarded for restoring a party member's mana. If no one's mana is renewed, there is no cooldown upon casting. Level 7: holy ward
Syntax: cast 'holy ward' Cooldown: 3 minutes. Priests can protect a room with a holy ward, blocking unwanted monsters from entering. Level 10: divine hymn
Syntax: cast 'divine hymn' Priests recite a divine hymn in honor of the gods, filling themselves and anyone in their party with religious zeal and increasing their mana. Main stat: Wisdom.