Mirage The Mirage can make others see images that are so real, they can physically interact with the world. Foes facing a Mirage in combat might instead find themselves facing 10 Mirages or some nightmarish creature. Even worse for the foe, they may find that their own attacks are inflicting damage on themselves.


Level 1: advanced mirroring
Syntax: automatic This skill allows a Mirage who has fully mastered mirror imaging to create further copies of himself. Once this skill has been mastered, a total of 5 extra copies will be created.
Level 3: wink
Syntax: cast wink Using this spell, a Mirage can wink out of existence, heal in another dimension, and reappear refreshed. Main stat: Luck.
Level 5: mirage aura
Syntax: cast 'mirage aura' Cooldown: 3 hours This self-cast protective Mirage spell reflects a portion of the damage back at the target, reducing the damage taken at the same time. The higher this spell has been mastered, the more damage it will reflect. At 100% learned, it reflects back 20% of the damage.
Level 7: mirage
Syntax: cast mirage Using this deceptive spell, Mirages can trick their enemies into thinking they are in a brutal desert and are dying of thirst. Experience is rewarded if a monster dies to thirst, even if the Mirage is in the same area but not in the same room. The more proficient the Mirage is at tricking others with this illusion, the longer the duration of the desert effect will last. The amount of damage dealt is based on the mastery of the spell and one's luck. Targets resistant to mental damage are harder to trick into thinking they are thirsty. Those immune to mental damage cannot be tricked. This spell does not harm victims who would not reward the caster experience. Mobiles will adjust to hardcore mode when they become affected by this spell. Damage type: Mental. Main stat: Luck.
Level 10: change
Syntax: cast change <hydra, unicorn, chimera, basilisk> Mirages are able to temporarily change their physical appearance to look like a hydra, unicorn, chimera, or basilisk. Hydra compliments melee-oriented classes, boosting their skill damage by 20%. The drawback is that it increases damage taken by spells by 10%. Unicorn compliments spellcaster classes, boosting spell damage by 20% while increasing damage taken from skills by 10%. Chimera is a mixture of both hydra and unicorn, increasing both skill and spell damage by 10% and taking 5% more skill and spell damage. Change must be mastered to at least 75% to transform into a chimera. Changing into a basilisk grants the Mirage an extra melee attack. This spell must be fully mastered in order to transform into a basilisk.