Mentalist
Mentalist The Mentalist has an extraordinary memory and the ability to observe minute details. The combination of these abilities allows them to recall to more locations than others. In combat, the Mentalist can convince the weak-minded to do less damage than they might otherwise. Even more dangerous for the Mentalist's foes is the fact that the Mentalist can carefully observe its foes and use those details to more effectively fight in the future.
Level 1: mental acuity
Syntax: automatic
Through the disciplined training of their minds, Mentalists are able to
internalize every detail of their surroundings. This gives them the ability
to use their sharp memory to return to certain places in the world with the
word of recall spell.
The stronger their memory, the more rooms they can internalize using the
memorize spell. This skill has a chance to increase with every word of
recall and memorize cast. Once this skill has been mastered, the Mentalist
can memorize up to 6 rooms.
Level 3: cripple
Syntax: cast cripple <victim>
Mentalists can trick their victims into thinking they are crippled, causing
them to move slower and hit with less force.
Level 5: mindstorm
Syntax: cast mindstorm
By creating a storm of psionic energy, a Mentalist can use this spell to
blast his foes. It will attack up to 3 targets at a time.
Main stat: Wisdom.
Level 7: enemy sympathy
Syntax: cast 'enemy sympathy' <victim>
Cooldown: 10 minutes
Mentalists can manipulate the feelings of their victims, making the victim
feel sympathy towards their enemies. The victim is then reluctant to fight
back and strikes with less force. Targets resistant to mental attacks have
a chance to shake off this effect. It lasts for 3 minutes before wearing
off. There is no lag upon casting this spell.
Level 10: study foe
Syntax: cast 'study foe' (<target> <slot 1-10>)
Mentalists who cast this spell upon a foe and then successfully dispatch the
them will commit the foe's fighting style to memory, making subsequent
battles with them less effortful. The Mentalist will deal more damage and
the foe will hit less hard. The chance for the Mentalist to anticipate
incoming attacks increases with the knowledge of their opponent's fighting
style and thus they have an easier time dodging and the foe will have a more
difficult time dodging.
Casting study foe without any arguments will list all foes whose battle
tactics have been memorized. Casting this spell upon a foe who has already
been studied and killing them will refresh the Mentalist's memory. Memories
will fade over time until this spell has been mastered. The higher the
spell proficiency, the longer the memories will remain intact.
The spell proficiency has a chance to increase when the Mentalist kills a
mob they cast this upon. Once this spell has been fully mastered, memories
never fade unless erased purposefully by studying a new foe. The amount of
knowledge a Mentalist can remember increases as the spell proficiency
increases, allowing them to memorize up to 10 monster fighting styles once
they've mastered this ability.