Gladiator The Gladiator is used to fighting to the death in close quarters for the entertainment of others. Make no mistake, the Gladiator knows the stakes, and will use any means necessary to stay alive. And while the goal of the Gladiator is to stay alive, he will gladly take payment from those who enjoy the show.
Level 1: fame
Syntax: fame Cooldown: 30 minutes Before Gladiators enter battle, imagining themselves winning a fight in the arena can increase their chances of defeating their opponent and increase their level of fame, allowing them to earn more gold and questpoints. This skill temporarily increases damroll and grants a questpoint and gold multiplier bonus. Level 3: eyejab
Syntax: eyejab <victim> This Gladiator skill is used to temporarily blind a target. It also decreases the target's damroll by -10 at 50% learned and -20 once it has been mastered. It is possible for those with the dodge skill to evade this attack. Like dirtkick, this skill can blind even those immune to the magical blindness effect. There is no lag upon use if the skill is successful. Level 5: shove
Syntax: shove <victim> Cooldown: 2 minutes Gladiators can push away their enemy with force, increasing the gap between them, resulting in their victims dealing lower damage and having a higher chance to miss. The more skilled a Gladiator is in shove, the higher the chance will be that their target misses them in combat. Level 7: strangle
Syntax: strangle <victim> Gladiators wrap their hands around the throats of their victims, crushing their windpipe. This ability blocks the victim from speaking and casting spells for a short period of time (players 6 seconds, npcs 12 seconds). Level 10: knockout
Syntax: knockout <victim> During their many battles in the arena, Gladiators learned the ability to knock out their enemy cold with brute force by striking them in the temple.