Elementalist Combining magic with nature, Elementalists draw immense power from their knowledge of the world around. Their deepened understanding allows them to imbue weapons with greater magical damage, call upon lightning storms in the midst of a fight, use elemental harm to their advantage, and summon a fearsome ally to their side in warfare.
Level 1: elemental shield
Syntax: cast 'elemental shield' Cooldown: 5 minutes Elementalists can summon a powerful shield that protects them against water, air, acid, lightning, fire, and cold elements. After being repeatedly attacked, the shield will shatter. At 50% learned, this shield gives 90% resistance to elemental attacks. The shield will shatter after 3 elemental attacks. At 75% learned, it grants immunity to the elementals for 5 attacks before the shield shatters. At 90% learned, it grants immunity and also heals the Elementalist for the first 7 hits before shattering. Once fully mastered, the shield will grant immunity and heal up to 25 hitpoints per elemental attack. After 10 attacks, the shield will break. The heal amount is spell percent - 75. The higher the proficiency, the more healing. This spell can only be cast on oneself. Level 3: chain lightning
Syntax: cast 'chain lightning' <victim> Chain lightning is a deadly spell, producing a powerful bolt of lightning that arcs from target to target in the room, until its force is fully expended. It will hit each target at least once and up to three times based on the caster's level. This is calculated with caster level/50, so at level 100 it will hit 2 times and at hero it will hit 3 times. If a target is hit 3 times, there is a 25% chance that the caster will also be struck by lightning. If the caster is in a PK house and there are members of other PK houses in the room, the lightning will strike them as well, and so this spell should be used with caution. Second and third attack do not work with this spell. Main stat: Wisdom. Level 5: elemental erosion
Syntax: cast 'elemental erosion' <victim> This spell makes the victim vulnerable to elemental damage (fire, cold, lightning, acid, water, air). Level 7: greater elemental
Syntax: cast 'greater elemental' Elementalists can summon an elemental which has the ability to breathe acid, fire, frost, gas, lightning, and wind. Abilities: bash, disarm, dirtkicking. Immune to: all elemental attacks and the slow effect. Affected by: elemental aura, fly, hyperbody. Level 10: imbue
Syntax: cast imbue <weapon> <frost, shocking, flaming> Elementalists can imbue their weapon with frost, shocking, or flaming power (weapon flags).