Druid Druids draw their strength, and more than a little magical energy, from nature itself. Their close relationship to nature gives them a close relationship to animals and the ability to conjure companions made of the elements. Druids also have a special relationship with staves and wands, as they are usually made of wood, and are able to carve runes into those items, giving them new abilities.
Level 1: natures friend
Syntax: automatic Druids have a natural affinity to the earth and its creatures, allowing them to gain up to 2 more familiars (3 max) once this skill has been mastered. The skill proficiency automatically has a chance to increase when the druid has at least one familiar. This skill will not increase the max number of familiars a Necromancer can have. However, it will stack with Tame Beast and Beast Mastery. Level 3: ice drake
Syntax: cast 'ice drake' This spell summons an ice drake that is stronger than the average Gaian elemental familiars and breathes frost. The more wisdom the Druid has, the more damage the drake will deal. Main stat: Wisdom. Level 5: fire drake
Syntax: cast 'fire drake' This spell summons a drake that is stronger than the average Gaian elemental familiars and breathes fire and bashes its victims. The more wisdom the Druid has, the more damage the drake will deal. Main stat: Wisdom. Level 7: spiritual balance
Syntax: cast 'spiritual balance' As the Druid balances his spiritual power, magical energy flows through him, increasing his pool of mana and all of those in his party. Main stat: Wisdom. Level 10: carve rune
Syntax: cast 'carve rune' <wand or staff> <spell> Using their wisdom and connection to nature, Druids have the ability to carve runes into staves and wands, imbuing them with magical abilities. The wand or staff must have 0 charges left in order for a new spell to be carved into it. The spell level of the staff is based on the Druid's level. The amount of charges the staff is given is based on the Druid's spell proficiency in carve rune. The spells that can be carved are listed below with their wisdom requirements. Spell Wisdom Requirement -------------- ------------------ Cure Poison 1 Cure Disease 1 Cure Blindness 1 Fly 100 Pass Door 100 Invisibility 100 True Sight 100 Bless 200 Holy Symbol 200 Unholy Symbol 200 Deter 300 Heal 500 Death Aura 500 Sanctuary 500 Haste 1000