Druid

Druids draw their strength, and more than a little magical energy, from
nature itself. Their close relationship to nature gives them a close
relationship to animals and the ability to conjure companions made of the
elements. Druids also have a special relationship with staves and wands, as
they are usually made of wood, and are able to carve runes into those items,
giving them new abilities.

Skills

Level 1: natures friend
Syntax: automatic

Druids have a natural affinity to the earth and its creatures, allowing them
to gain up to 2 more familiars (3 max) once this skill has been mastered.
The skill has a chance to improve when summoning or buying pets, running,
and fighting.

This skill will not increase the max number of familiars a Necromancer can
have. However, it will stack with Tame Beast and Beast Mastery.

Level 3: ice drake
Syntax: cast 'ice drake'

This spell summons an ice drake that is stronger than the average Gaian
elemental familiars and breathes frost. The more wisdom the Druid has, the
more damage the drake will deal.

Main stat: Wisdom.

Level 5: fire drake
Syntax: cast 'fire drake'

This spell summons a drake that is stronger than the average Gaian elemental
familiars and breathes fire and bashes its victims. The more wisdom the
Druid has, the more damage the drake will deal.

Main stat: Wisdom.

Level 7: spirit mend
Syntax: cast 'spirit mend'

Cooldown: 15 minutes

By calling upon the spirits, a Druid can fully restore all of his pets'
health and cure any ailments. Due to the taxing nature of this spell, the
cost to cast it is 500 mana.

Level 10: carve rune
Syntax: cast 'carve rune'

Using their wisdom and connection to nature, Druids have the ability to
carve runes into staves and wands, imbuing them with magical abilities.

The wand or staff must not have any spells on it to carve it with a new one.
The spell level of the staff is based on the Druid's level. The amount of
charges the staff is given is based on the Druid's spell proficiency
in carve rune. The spells that can be carved are listed below with their
wisdom requirements.

Spell Wisdom Requirement
‑‑‑‑‑‑‑‑‑‑‑‑‑‑ ‑‑‑‑‑‑‑‑‑‑‑‑‑‑‑‑‑‑
Cure Poison 1
Cure Disease 1
Cure Blindness 1
Fly 100
Invisibility 100
True Sight 100
Bless 200
Holy Symbol 200
Unholy Symbol 200
Deter 300
Heal 500
Death Aura 500
Sanctuary 500
Haste 1000