The Defender is a defensive‑styled Monk whose main priority is to protect
its group members and survive the most formidable enemies and perilous
situations. Defenders are often the most sought out to assist in completing
a dangerous mission.



Level 1: rescue
Syntax: rescue
rescue all (Defender option only)

A friend in need is a friend indeed, and when in combat, a warrior with the
rescue skill is just the friend you need. Rescue allows you to intercede in
combat, protecting weaker characters (in your group) from bodily harm. Once
the character is rescued, their target will put its focus on you and attack
you instead. Success in rescuing depends on the skill proficiency. You can
rescue a friend but not a monster. Some monsters won't allow you to rescue
your friends. Monsters cannot rescue players, but they can tank for them.

Level 3: hyperbody
Syntax: hyperbody

This skill allows a warrior to temporarily raise the hitpoints of himself
and all of his pets and group members. The amount of hitpoints added is
based on the warrior's constitution and the target's current hitpoint pool.
Mobiles are given a +10% increase to their hitpoint pool.

CON HP Increase
‑‑‑‑ ‑‑‑‑‑‑‑‑‑‑‑
0 +10% hp
100 +24% hp
200 +30% hp
500 +41% hp
1000 +54% hp
1500 +64% hp

Level 7: shield block
Syntax: automatic

Shield block is a legendary warrior skill that has a chance to partially or
fully block an incoming attack when the warrior is wearing a shield.

At 100% learned, the chance to block an attack fully or partially is 10%

Turning on 'battlespam dodge' will turn off messages from when you shield
block or your opponent shield blocks.

Level 10: steel skin
Syntax: cast 'steel skin'

Cooldown: 2 minutes

The steel skin spell is a step up from the stone skin spell in that it
avoids attacks. It can avoid up to 10 attacks once the spell has been fully
mastered, before the effect wears off.