BeastmasterBeastmasters have developed a special bond with animals. Their knowledge
of animals allows them to give aid, helping the animal to heal faster than
it normally would. Through the bond, the animals become quite loyal to the
Beastmaster, making them willing to stand between an attacker and their
master, defending or attacking on command. The animals will even sacrifice
their own health if it will aid the Beastmaster.
SkillsLevel 1: nurture
Syntax: cast nurture
With this spell, a Beastmaster can heal all of his pets in the room. It is
the same as casting heal on all pets at the same time. At 100% learned,
nurturing one's familiar can cure disease, poison, blindness, and curse.
Level 3: familiar loyalty
Familiars are especially loyal to Beastmasters and thus are more willing to
take a hit for their owner in combat. This skill has a chance to increase
automatically when a pet is hit instead of the Beastmaster. The higher this
skill has been mastered, the higher the chance the pet will take a hit.
Level 5: tame beast
With this skill, Beastmasters are able to tame wild creatures to become
their companions. This skill has the same restrictions as the charm spell,
and those immune to charm cannot be tamed. If the Beastmaster fails to tame
the mob, it will become hostile and attack the Beastmaster.
Once they have mastered this skill, they can have 2 more familiars (3 max).
This skill stacks with Nature's Friend and Beast Mastery, allowing one to
increase the number of pets one can have at a time. This skill will not
increase the max number of pets allowed for Necromancers. However,
Necromancers are still able to tame beasts with this skill.
Level 7: stampede
A Beastmaster can order all his pets to rush at an enemy and maul them,
possibly stunning them. The more pets stampeding the victim, the higher the
chance to stun. It's possible to use stampede while blinded and stunned.
Pets who are blinded cannot stampede the target. The Beastmaster will
automatically jump into combat to help his familiars. Damage is based on
each pet's own damage range seen on the pets command. If the pets are
already in combat with a different target, it will force them to change
targets but will not stop their previous target from attacking them. Pets
can miss their target if this skill hasn't been fully mastered.
Level 10: spirit bond
Using a spiritual bond between themselves and their pets, a Beastmaster is
able to improve their pets' fighting abilities. The more dexterity of the
Beastmaster and higher skill mastery, the more damroll will be applied to
the pet. It can take up to 30 minutes for the spiritual bond between the
Beastmaster and his or her pet to form. The skill has a chance to improve
once every half hour and the spirit bond effect on the pet will
automatically update within 30 minutes if the Beastmaster's dexterity or
skill mastery has improved.
A spiritual bond cannot be formed with a Necromancer's summoned pets.