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Helpfile keywords: hold remove wear wield
Syntax: hold <object> Syntax: remove <object> Syntax: wear <object> wear all Syntax: wield <weapon> Three of these commands will take an object from your inventory and start using it as equipment. HOLD is for light sources, wands, and staves. WEAR is for armor. WIELD is for weapons. WEAR ALL will attempt to HOLD, WEAR, or WIELD each suitable item in your inventory. You may not be able to HOLD, WEAR, or WIELD an item if its alignment does not match yours, if it is too heavy for you, or if you are not experienced enough to use it properly. REMOVE will take any object from your equipment and put it back into your inventory.
Related helpfiles: None.



Helpfile keywords: dual wield secondary weapon
Dual wielding a weapon is not considered to be a specialized skill in the game. Instead, using a secondary weapon is an option available to any class. - Players wielding a second weapon have a 5% higher chance to parry in battle. The player must be skilled in this weapon. - Players wielding a second weapon have a 5% higher chance to successfully hit their victim. The player must be skilled in this weapon. - Players wielding a second weapon get an extra attack in combat. Mobs wielding a secondary weapon do not get an extra attack in combat.
Related helpfiles: None.