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1. trains command training costs exchange study attributes gain
Syntax: train <stat> <number of times>
train <stat> all
train <stat> newcost
train hp|mana <number of times>
train exchange ‑ turns 10 practices into one train
train exchange all ‑ turns all practices into trains
train exchange (<multiple of 10>) ‑ turn 10 practices into 1 train
train exchange 30 ‑ turns 30 practices into 3 trains
train study (<number of trains|all>) ‑ turn 1 train into 10 practices
train study 3 ‑ turns 3 trains into 30 practices
The train command is used to increase your stats such as dexterity,
strength, wisdom, intelligence, constitution, or luck, or your hit points
and mana.
The train <stat> all command will train your chosen stat until it is
either maxed out or you have used up all your trains.
The train <stat> newcost command will train your stat (int, wis, et cetera)
until the cost increases.
You can train your stats at a house trainer or with the sphere of knowledge.
The costs of training specific stats is based on your race. As your stats
increase, the cost will also increase. Help 'maxstats' to see when the
costs increase and by how much. Type 'race info <race>' to see the training
costs and starting stats of any given race.
One training session is worth one hit or mana point. Typing 'train hp 3'
will spend 3 training points and give you 3 hitpoints. The constitution
stat increases the maximum hitpoints one can train, and intelligence and
wisdom increase the maximum mana points one can gain. Both maxes are capped
at 1000.
As your trained stats increase, the costs will increase as well. To reduce
your train cost, there are a few options such as heroing on a PermaDeath
character.
The base costs before any race modifiers are:
Stat Range Base Cost
‑‑‑‑‑‑‑‑‑‑ ‑‑‑‑‑‑‑‑‑
70 1
71‑90 2
91‑130 3
131‑170 4
171‑200 5
201‑224 6
225‑250 7
251‑300 8
301‑350 9
351‑400 10
401‑450 11
451‑500 12
501‑550 13
550+ 14
2. maxstats stats maxtrains max stats
Each stat can be raised to a maximum of 1500 points with trains. Stats
can then be raised further through equipment, spells and skills, and runes.
Below 'train max' means the highest you can train any given stat in the
level ranges listed. 'Overall max' means the highest of any given stat you
can have, regardless of how many runes you have bound to your equipment in
addition to trains and skills and spells. However, there are ways to
increase both the train max and overall max.
You can increase the trainable cap on a stat by a max of 100 points with the
'quest increase <stat>' command at a questmaster (see the autoquests
helpfile for cost information). Furthermore, you can train your class's
main stat by an extra 50 points. For example, at level 151, a Thief's train
max for dexterity is 550 instead of 500. As your trained stats increase,
the costs increase as well (see help train costs).
The overall stat max is 1500. This can be increased by 100 points through
the quest increase command, by another 50 points if your main classes
share the same stat, and by another 100 through legend tiers.
To see which races have the lowest training cost for any given stat,
visit the website at http://erionmud.com/ and click on the menu link
'Races and Classes' and then 'Training Costs'. There you can sort costs
from lowest to highest for both starting and evo races.
Level Range Train Max Level Range Overall Max
‑‑‑‑‑‑‑‑‑‑‑ ‑‑‑‑‑‑‑‑‑ ‑‑‑‑‑‑‑‑‑‑‑ ‑‑‑‑‑‑‑‑‑
1 ‑ 14 75 1 ‑ 14 150
15 ‑ 24 100 15 ‑ 24 175
25 ‑ 49 125 25 ‑ 49 200
50 ‑ 64 150 50 ‑ 64 250
65 ‑ 79 175 65 ‑ 79 350
80 ‑ 94 200 80 ‑ 94 450
95 ‑ 109 225 95 ‑ 109 550
110 ‑ 124 250 110 ‑ 124 700
125 ‑ 139 275 125 ‑ 139 800
140 ‑ 149 300 140 ‑ 149 900
150 400 150 1000
151 500 151 1500
3. blindfold training
Syntax: automatic
Those skilled in combat while blindfolded have improved balance and
heightened senses. This allows them to sense incoming blows and evade them
even while blinded. It also enables the fighter to hit their targets with
full force and greater accuracy.
This skill has a chance to increase when evading a target while blinded.

