You searched for skills
1. skills spells command list
Syntax: skill/spell (<see options below>)
all, buff, adverse, object, heal, attack, pet, automatic, AoE,
room, weapons, crafting, travel, misc, or skill name/spell name
The skills and spells commands are used to display your character's list
of available skills (or spells, as the case may be). They are listed in
order of level, with mana cost (for spells) or percentage (for skills)
listed where applicable. Most spell costs are based on spell level. Skills
and spells do not improve upon usage until they are at least 50% learned.
To list a certain group of skills or spells, use the syntax with an argument
such as 'skill heal' to list all heal skills your character has for your
current level.
Use the practice command if you wish to list only skills and spells
that are between a certain percentage learned.
2. learnskills
Syntax: learn <playername>
learn cost <amount> <skillName>
learn here (<playerName>)
learn list <skillName>
learn <playername> <skill name or number>
learn decline <playername>
If a player offers to help you increase your learned proficiency in a
skill or spell, you can either accept the lesson by typing 'learn
<playername>' or you can decline with 'learn decline <playername>'.
Typing 'learn here' will display who in the room can teach you, which skills
and spells are available to learn, the cost in practice sessions, what your
current proficiency is and the max proficiency the teacher can help you
improve your skill to. Supplying player name to the syntax, such as 'learn
here <playerName>' will display the skills and spells a particular person
can teach you.
The command 'learn list <skillName>' will display who in the room can teach
that particular skill or spell.
Typing 'learn <playername> <skill or spell>' will attempt to learn the skill
or spell from another player in the room. The teacher must have 'toggle
teach' turned on.
The command 'learn cost <amount> <skillName>' can be used to check what the
cost would be to practice a skill. Amount is the increases to the mastery.
To check what it would cost to improve kick's mastery by 10%, the command
would be 'learn cost 10 kick', for example.
It is not possible to learn the 'teach' skill.
3. skills activities activity
While most skills your character will learn are intended to help defeat
your enemies or travel around the realm, your character can also learn
several skills associated with more peaceable activities such as crafting,
gardening, potion brewing and fishing.
As skills, these need to be learned and practiced, though unlike more
martial skills, they can only be learned from specific npc teachers in
Erion, usually after completing a mission.
Also, practices cannot be spent on activity skills, only time and hard work
will make a novice into a master.
In the dwarven city of crafter's forge players can learn:
Foraging: How to find usable items in the wilderness, everything from cotton
and wool to eggs and food.
Woodworking, fell trees and split logs.
Tailoring: How to weave thread and sew textile items, from willow baskets to
prayer rugs.
Leatherworking: learn how to skin corpses, tan Hydes and producing leather.
Mining: The beloved dwarven art of finding and digging valuable gems and
ore. Blacksmithing: Smelting raw ores into usable metal bars.
Lapidary: The art of gem polishing and melting, not to mention imbuing those
gems into magical items.
And crafting: how to put all of these ingredients together to produce a
diverse range of items from tools and toys to weapons and holy items.
In crafter's forge players may also learn gardening:
The art of planting, sowing, and harvesting magical sprouts to produce
strands of magic, as well as cultivating cottonseed and other seeds for more
mundane harvests.
These skills also have more advanced iterations, which can be learned once
the initial skill is mastered.
(In addition to the skills taught at crafter's forge, players can visit the
alchemy academy to learn the skill of alchemy: The difficult business of
brewing magical potions, from foraging for rare ingredients to learning
recipes.
Finally, if players visit the cook in the house of Lucius, they can be sent
off to catch some fish, which will begin their journey to master the art of
fishing, catching fish from the river or sea with rod, bait and tackle,
either for food, competition, or just a bit of quiet recreation.
Note that while there are a variety of other peaceful activities players can
engage in, from cooking meat or fish over a campfire, to shearing sheep,
painting portraits or hunting items for religious pilgrimages or junkyard
quests, none of them take specific skills to master at this point, being
considered just part of the general life of an adventurer, though it is
likely more skills tied to different activities may appear in the future.

