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Helpfile keywords: oflags object flags extra heal_level glow conceal explosive
etched coat nogive display nolocate rotdeath nocount nodrop
meltdrop noremove nouncurse visdeath nonmetal inventory
sellextract nosell meltquit

Objects often have flags before their name. Here is a list of the long and short versions of each object flag and a definition. (Bless) (B): Blessed items are more resistant to burn, cold, acid, and shock effects. They can also not be poisoned or envenomed. (Conceal) (C): These objects cannot be located with the 'locate object' spell. (Evil) (E): These items cannot be cursed. (Glow) (G): These objects can be seen and interacted with in dark rooms. (Hidden) (H): Hidden objects must be discovered through the 'search' command. (Hum) (H): These objects can be seen and interacted with when blinded in a dark room. (Invis) (I): True Sight is needed to see invisible items. (Dark) (D): Darkvision is necessary to see these items. (Kept) (K): Items flagged as kept cannot be dropped. Help keep. (Magic) (M): An item gets this flag when enchant weapon is cast upon it. (Own) (O): Objects which are owned by players. Help owned. (Explosive) (X): NPC corpses which a necromancer have made explosive are flagged as such. See help corpse explosion. (Quest) (Q): These are quest objects which can be sold in questpoint shops for half its value. [etched]: This flag appears to the right of the object's short description if it is armor that has been damaged by acid. See help etched. Other object flags: Heal_level: Restore the wearer to full health upon gaining a level. This flag can be added to any item with the mudpie option 'healflag'. Antigood: Good players cannot wear these items. Antievil: Evil players cannot wear these items. Antineutral: Neutral players cannot wear these items. Coat: Protects against cold-flagged rooms that wound you. Help warmth. Nogive: Some items are flagged as 'nogive', which means you cannot give them to mobiles or players and you cannot put nogive items in bags (unless the bag itself is flagged as nogive). It is possible to put nogive items inside lockers. To flag an item as nogive, use the addflag command. Redeemable: Objects with this flag can be redeemed for questpoints. The amount of questpoints is the item's gold cost. Display: Items with this flag are only on display in shops and cannot be purchased. Nolocate: These items cannot be located by magical means. Nocount: These items don't count towards your total items carried. Nodonate: These items cannot be donated with the 'donate' command. Rotdeath: Items with this flag will disappear when you die. Item cannot be obtained by killing a monster but rather through stealing it. Nodrop: Items flagged as nodrop can't be dropped on the floor, put inside bags (unless the bag is flagged as nouncurse and nodrop), sent to others using the 'send' command or transported to others using the transport spell, and can't be sold to shopkeepers. The remove curse spell removes the nodrop flag from an item, as long as the item is not also flagged as nouncurse. Meltdrop: The item will 'melt' when a player drops it. In other words, the item will disappear when dropped. Noremove: These items can't be removed once worn, unless 'remove curse' is cast upon the item (or one uses 'heal curse' at a healer npc). If the item is also flagged as nouncurse, the item can never be removed. Nouncurse: Items with this flag cannot have the 'noremove' flag removed. Once an item with nouncurse and noremove are worn, it can never be removed. Visdeath: These items cannot be seen until the npc dies. Nonmetal: Items flagged as nonmetal are immune to the 'heat metal' spell. Inventory: Weapons with this flag can be disarmed but the item does not leave your inventory. Inventory-flagged items cannot be stolen. Sellextract: Items with this flag cannot be haggled down in price in shops. Item will not show up in the shopkeeper's shop once sold. Nosell: Item cannot be sold to shopkeepers. Meltquit: Cannot be put in bags or lockers. Item will disappear when you quit.
Related helpfiles: Acidproof, Burnproof, Coldproof, Colors, Conceal,
Destroy, Illumination, Item Cleanse, Keep, Mob Flags,
Nightveil, Shockproof, Toggle (see the shortflags toggle).




Helpfile keywords: sell value
Syntax: sell <object> sell *all* (<container>) sell <amount>*<object> The sell command sells an item to a shopkeeper. Most items sell back for half of the original cost of the item. Drink and food sell back for 10% of their original price, jewelry sells back for 80% its cost, and treasures sell back at full price. Quest items can only be sold at questpoint shopkeepers and will sell back for half their original cost. Shopkeepers will only accept an item if they themselves sell that item type. Typing 'sell *all*' will sell all items in your inventory, not including quest items, keep items, nogive items, etc. Bags which contain items must be emptied before being sold. If you type 'sell *all* <container>', it will sell everything inside of the container, with the exception of the above listed items (quest, keep, etc). Syntax: value <object> The value command asks the shopkeeper how much he, she, or it will buy the item for. This does not include extra gold earned through the haggle skill.
Related helpfiles: Appraise, Buy, Delivery, List.