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1. bind armor runes normal chaos clean white master
Syntax: bind <rune> <object>
bind <clean slate rune> <other rune>
bind <rune> <rune enhancer>
bind souls <object>
bind check <object>

Runes are magically imbued with different attributes such as dexterity,
wisdom, hitpoints, mana, and magicroll, among others. They can be obtained
by completing missions, purchasing them in shops, many of which are hidden,
exchanging coins at the Colosseum, among other ways. A maximum of 15 runes
total can be bound with an item.

If a rune is flagged as noshare, claimed, or inventory locked, binding will
flag the item also as such.

Use 'bind check <object>' to check which runes have been bound to it.

TYPES OF RUNES

The normal rune. This kind of rune will transfer any attributes it has
directly to the object it binds with, given that the binding is successful.

The chaos rune. If you have a chaos rune with 10 dexterity and bind it
successfully with an object, it will transfer the dexterity to the object
with a range of ‑5 to +5 dexterity, this meaning the object could end up
with 15 dexterity max or 5 dexterity minimum or somewhere inbetween. If the
chaos rune gives AC, the range is ‑2 to +2.

The master rune. When bound with an item, it will clear a number of slots
so that more runes can be bound. It doesn't remove any stats from the item.

SOUL EMBERS

Soul embers are the ashes left behind when a powerful soul departs the plane
of Erion for the afterlife. Soul embers, when bound to an item, will expand
the number of rune slots the item has by 1. Many items start with 5 rune
slots, and this can be increased to a maximum of 10 either through soul
embers or faux levels. See help soul embers for more details.

GENERAL ADVICE

The chance that a rune will successfully bind with an object can be seen by
loring the rune itself.

Related helpfiles: Extraction, Faux Command, Itemsearch, Rune Enhancer,
Rune Protection.




2. extraction runes extractrune unbind
Syntax: extractrunes <object> (<runeNumber/all>) confirm
extractrunes <object> (<runeNumber/all>) cost

This command will allow you to recover all runes from an item, including
master runes, while preserving the item for later use. To extract a single
rune, use the 'bind check' command and provide the number of the rune effect
such as 'extractrune sword 6' to remove the 6th rune effect from the item.

The success rate of the rune returned to you will be equal to the success
rate of the original rune, including enhancements added to the original
rune. If enchant rune was cast upon the original rune, the enchantment will
be lost and the spell must be cast on the rune again.

Items created after August 15th, 2023 will have any share‑blocking flags
removed upon extracting all runes if the flags were applied via binding.

Objects level 1 to 50: Free.

Single rune extraction from objects 51 to 100: 300 qps and 7000 gold.

Single rune extraction from objects 101 to 150: 700 qps and 18000 gold.

Single rune extraction from objects 151+: 30000 gold and 1 mudpie.

Extracting all runes at once provides a discount of 10%.

Related helpfiles: Runes.