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Helpfile keywords: elf elves race
Elves mingle freely in humans lands, always welcome yet never at home there. Elves favor things of natural and simple beauty. When danger threatens their woodland homes, however, elves reveal a more martial side, demonstrating skill with sword, bow and battle strategy. Elves are more often amused than excited, more likely to be curious than greedy. With such long lives, they tend to keep a broad perspective on events, remaining aloof and unfazed by petty happenstance. When pursuing gold, however, whether an adventurous mission or learning a new skill or art, they can be focused and relentless. They are slow to make friends and enemies and even slower to forget them. They reply to petty insults with disdain and to serious insults with vengeance. Elves are short and slim, stand about 4 to 5 feet tall and typically weigh 85 to 135 pounds, with elven men the same height as and only marginally heavier than the elven women. They are graceful but frail. They tend to be pale-skinned and dark-haired, with deep green eyes and no facial or body hair. Elves possess unearthly grace and fine features. Many humans and members of other races find them hauntingly beautiful.
Related helpfiles: Race.

Helpfile keywords: humans race
Humans are the most adaptable, flexible, and ambitious people among the common races. They are diverse in their tastes, morals, customs, and habits. They can be hardy or fine, light-skinned or dark, showy or austere, primitive or civilized, devout or impious, humans run the gamut. They typically stand from 5 feet to a little over 6 feet tall and weigh from 125 to 250 pounds. With men noticeably taller and heavier then women. Thanks to their penchant for migration and conquest, and to their short generations, humans are more physically diverse than other common races, with skin shades that run from nearly black to very pale, hair from black to blond, and facial hair (for men) from sparse to thick.
Related helpfiles: Race.

Helpfile keywords: giants race
Giants are a legendary warrior race, some of the mightiest mortal fighters in history. An evolutionary cousin to humans, they resemble massive men and women. Giants value raw power and strength, and it is important to them as a race that none be perceived as "weak", either in the eyes of their peers or outsiders. This does not mean they are bloodthirsty, just that when push comes to shove, a giant will be ready to either shove back or stand like a stone tower. Most giants are loud and boisterous, boasting of their great prowess. Often this is just a face, because giants are also deeply introspective. They are huge, and extremely tough and look very much like large humans. They have the same wide range of skin, hair and eye colors as humans. They stand anywhere from nine to twelve feet tall, and have heavily muscled frames. They often wear their hair long, but are as likely to be clean shaven as to sport a massive beard.
Related helpfiles: Race.

Helpfile keywords: race sprites
Sprites are about six inches tall and have wings like dragonflies, allowing them to fly. Sprites are a very magical race; their mana costs are reduced greatly due to this. They are very energetic and lightning- fast creatures.
Related helpfiles: Race.

Helpfile keywords: vampires race
Vampires are known in this world to be dead humans who have returned from the grave. They feed on the blood of the living as a means to sustain themselves. Vampires are generally creatures of the night as they burn in the sunlight after 5AM and before 20PM and also deal less damage when the sun is in the sky. They are extremely vulnerable to fire and holy damage, but are resistant to illnesses, the cold, and negative damage. Vampires can drink blood and eat corpses to heal themselves. The corpses do not need to be picked up off the ground to eat them.
Related helpfiles: Fumble, Intense Focus, Sun Damage, Sun Dome.

Helpfile keywords: race felines kitty cats
Felines are a most curious race. They are warm-blooded and extremely finicky by nature. Unlike many other races, they are not needy, but choose who they want in their lives. They have exceedingly good eyesight and can detect hidden and invisible creatures from far away. They are a race born to see in the dark, so they very well attack when least expected. They are resistant to illnesses and the cold due to their thick fur coat. They also see right through the tricks of those who charm or intimidate. However, they are very vulnerable to fire and water, as they hate extremities of nature. Being an extremely dexterous race, they are very adept to the second and third attack skills.
Related helpfiles: Race.

Helpfile keywords: shades race
Shades are ethereal beings whose power grows at night, their strength nurtured by the shadows. It is unclear why some earthly objects simply pass through their bodies while others do not, why they are unaffected by blindness from dirt kicking, yet they can be mortally wounded by blades and magic. Their physical makeup allows them to pass through most doors without having to open them first. When standing in dark locations, any onlookers not affected by true sight simply see a shadowy figure with no details to help identify the shade.
Related helpfiles: Race.

Helpfile keywords: race sidhes
Sidhe are a noble race of the ancestry of fae. They are elfin in appearance, and more beautiful than any human could possibly imagine. They are a passionate race, never quitting a job or doing anything halfway. Sidhe have a vulnerability to cold iron, and have exceedingly good vision.
Related helpfiles: Race.

Helpfile keywords: gnomes race
Gnomes are short, sturdy warriors, loyal to their friends and brutal to their enemies. Their stocky build does make them a bit on the clumsy side, but it is made up for by their strength and durability. Gnomes are resistant to the elements and can see into the infrared spectrum. They are, however, susceptible to loud noises.
Related helpfiles: Race.

Helpfile keywords: nekos race
A neko is a tiny cat who's gone insane. Nekos have enormous eyes, little tails and stubby paws. This cat will attack anything that moves, and some things that don't. It is quick to dodge its opponent and incredibly unpredictable. You might meet your first Neko jumping out of the bushes to tackle you.
Related helpfiles: Race.

Helpfile keywords: tiegres race
This bipedal race is distantly related to the tiger. Through their evolution they have grown accustomed to walking on their hind legs, and their atuned eyesight allows them to detect hidden creatures and see objects even in the dark. Their wounds heal twice as fast as normal and they are immune to ailments such as poison and disease. As they are highly dextrous on their paws and have an extremely robust and muscular build, they are unphased by bash and skilled in bashing enemies with their strong limbs.
Related helpfiles: Race.

Helpfile keywords: weretigers race
The weretiger form is a hybrid between a human and a tiger. It is about 25% larger than the human form and covered in tiger-striped hide. A three-foot tail extends from the spine and it walks on its toes. Their claws are large like the end of rakes and can tear a victim apart with ease. The weretiger is a nocturnal, carnivorous animal whose power grows when all three moons of Erion are in the full stage. They have a strong affinity for all felines. Weretigers travel alone or in small prides. There, you must reveal the moonstone, or the weretiger will pay you no heed.
Related helpfiles: Race, Weretiger Invasion.

Helpfile keywords: race racechange change commands evolve evolutions
Syntax: race list race info <race name> race stat <stat> race change (to see costs - for full details see below) race remove <ALL or effect name> race reset <ALL or effect name> Race list This syntax will display a list of all races and their evolutions. Race stat <stat> This syntax will organize starting and evolution races based on the stat entered. For example 'race stat dex' will list the races with descending dexterity. On the right side of the sheet are the training costs for each stat. This functionality can also be found on the website. Race change <new race> To morph into a tier 1 race, you must be hero level and have 200 faux levels or you can change your race at any level with a race change token. If you have a race change token in your inventory, this will automatically be spent in place of faux levels. Race change tokens can be purchased with the mudpie command. The requirements to morph into a tier 2 race are: - 2 Legend-level primary classes - 500 faux levels - 1,000,000 gold - 25 mudpies - 100,000 questpoints - You must obtain a secret shop item required for your target tier 2 race - Completion of a mission which unlocks tier 2 To change to an evolution race you must either be the starting race of that evolution or already an evolution race of the same type. For example, Hatchling to Emerald Dragon or Emerald Dragon to Black Dragon. Upon changing your race, any practices you spent on your old race's skills and spells will be returned to you. Your equipment will be removed and all skill and spell buffs will be stripped. You will automatically be re-buffed with the racial effects of your new race but you must re-wear your equipment. Your stats will be adjusted to those of your new race. Racial effects are listed on the affects sheet with (perm) next to them. Your hitpoints and mana will fluctuate if you are changing into or out of a final evolution race. *** IMPORTANT RECOMMENDATION BEFORE CHANGING RACE *** In general, your stats will change drastically after changing your race. This is *NOT* a bug. Your stats will very likely be lower because your equipment will be removed and your buffs will be stripped upon changing your race. After this, the starting stats from your current race will be subtracted from your stats and the starting stats from your new race will be added. Many players have contacted the staff saying their stats were completely wrong after their race change. This is not true. Please, to avoid miscalculating your stats and assuming there is a bug, follow these steps and you will correctly calculate what your new stats will be after changing your race: 1. Remove your gear. 2. Cancel your buffs (go to a healer and heal cancel). 3. Use 'race remove all' to remove your current race's racial buffs. 4. Remove all of your sigils. 5. Subtract your current race's starting stats from your stats. 6. Add your new race's starting stats to those numbers. This (plus any buffs from your new race) will be the end result to your stats once you've changed your race. Any fluctuation of stats, hp, and mana is due to the order you re-equip and re-buff yourself after changing your race. Please also note that your stats from your original and new race may differ, causing buffs to give you more or less of a stat than before the race change. If you miss casting a buff or forget to re-equip a piece of equipment, this can cause fluctuation as well. Race remove <ALL or effect name> This syntax will strip you of all racial effects or of a certain effect. Race reset <ALL or effect name> The syntax will buff you with all of your racial effects or only a certain effect.
Related helpfiles: Racial.

Helpfile keywords: hatchlings dragons race
These ancient great beasts are among the oldest known races in the world. Once friends and protectors of the humans, they feel betrayed and abandoned by them. Hunted down and slaughtered by the dwarves at the humans' direction, they now are treasure hoarders and wait patiently for the death of the final human.
Related helpfiles: Race.

Helpfile keywords: liches race
Lich is the vampire evo race--they are the undead masters. Liches are able to suck the soul from corpses to regain health. They can drink blood and eat corpses off the ground or from their inventory for regeneration as well. Their skin does not bubble in the sun like a vampire's would.
Related helpfiles: Fumble, Intense Focus.

Helpfile keywords: tressyms race
Also from the cat family, Tressyms are beautiful creatures which stand on all fours and are only slightly bigger than their previous embodiment, the feline. Upon their back is a set of fluffy-feathered wings. They are playful and curious like the feline, but are more wise in nature.
Related helpfiles: Race.

Helpfile keywords: emerald dragons emdragon race
The emerald dragons are known as the legendary guardians of gems and the subterranean world. Covered in glimmering translucent emerald scales, this magnificent beast has been known to live in deep caverns underneath mountains where they can best protect their treasures and loot. Great lightning storms are known to lull this beast to sleep as they merely absorb any electrical energy that may come their way.
Related helpfiles: Race.

Helpfile keywords: crystal dragons crdragon race
Crystal dragons are creatures of myth and lore. They are huge and terrible to behold. Their high constitution and dexterity, along with their inborn ability of attack and combat magics, makes them mighty and stealthy opponents. It is said that disease cannot be used to harm these creatures and that lightning is their true enemy, as it shatters their crystal scales. They are also highly resistant to the trickeries of charm.
Related helpfiles: Race.

Helpfile keywords: silver dragons svdragon race
Silver dragons are the good counterparts to crystal dragons. They are also often enemies of the red dragon and its powerful fire breath. Also huge in size, these dragons are beautiful to behold. Their silver scales reflect the sunlight in an almost magical way, helping them to resist all forms of magic. They have keen eyesight and can see infrared and also have sharp dark vision. They love flying and take to the skies whenever they can. Silver dragons are unaffected by cold and because of their high intelligence, are nearly impossible to charm.
Related helpfiles: Race.

Helpfile keywords: race rddragon red dragons
These legendary beasts are known to have resided in the heart of volcanoes. Massive in height, they are known to mainly hoard their gold in places where extreme temperatures would be unbearable to most living beings due to their slow movement, but can fiercely protect themselves if provoked. The air around their body ripples with the fire they keep in their bellies.
Related helpfiles: Race.

Helpfile keywords: black dragons bkdragon race
The mythological black dragon is said to have sleek, ebony scales that are cold to the touch, and an impressive wingspan. They breathe ice and and are known to fly happiest in a blizzard. While they are highly adapted to cold temperatures, they are somewhat vulnerable to fire. Their hide, hard like diamonds, gives them resistance to blades and other weapons. Rumor has it that the black dragon species inhabit snowy and less inhospitable regions of the world.
Related helpfiles: Race.

Helpfile keywords: pixies race
Pixies are little people about four inches tall. Although they have wings, the wings are weak and not fully functional. Many pixies prefer to live in gardens and have a steady diet of pollen and nectar. Pixies are allergic to silver and thus are very vulnerable to it. Though they are tiny creatures, they can be very bossy and will not hesitate to defend themselves or their territory. Because of their size, pixies can easily avoid being pierced. They are, however, easily bashed.
Related helpfiles: Race.

Helpfile keywords: arcane gnomes arcgnom race
Arcane Gnomes dwell in cities. They are focused mainly on the pursuit of knowledge; thus, they are extremely eager inventors and wizards.
Related helpfiles: Race.

Helpfile keywords: whisper gnomes whignom race
Whisper Gnomes are stealthy creatures. They are sly and very suspicious and lack the cheerful outlook of the other gnome races. Where other gnomes are stocky and clumsy, the Whisper Gnomes exceed in being stealthy.
Related helpfiles: Race.

Helpfile keywords: selkies race
The selkie are a race of aquatic seal people. Selkie have a warm, soft fur coat and short claws which makes them a noble race of fierce fighters. Selkie are able to quickly adapt to extreme temperatures due to their evolved internal temperature regulation, and thus they are resistant to fire and cold; they are, however, very sensitive to electricity due to their natural moisture. Selkie are able to breathe water. Selkies do not need a boat to travel over water. They have enhanced healing in water based areas but reduced healing in desert areas.
Related helpfiles: Race.

Helpfile keywords: yukes race
The Yuke are an extremely intelligent and knowledgeable race. They are tall and slender and can pass through a busy city unnoticed as their movement is completely silent. The only thing keeping these beings from going unseen is the armor they wear; they do not even cast a shadow upon the ground in sunlight. Not much is known about this race except that they evolved from the Shadow race. Some say the Yukes are only souls that use a physical form, their armor, to augment their magical abilities. The Yuke are completely immune to ailments such as disease and poison, and because of their extreme fortitude, they are also resistant to mental attacks. If a player is not effected by the TRUE SIGHT spell and looks in a room where there is a Yuke, the player will see 'a silent soul' in the room. Yukes are immune to blindness (from dirt kicking only).
Related helpfiles: Race.

Helpfile keywords: zoogs race
Zoogs are small, furry and nimble creatures possessing both intelligence and slyness. They resemble rats with sharp claws and teeth, but their are obscured by a collection of small, pink tentacles that hang from their noses. While some view Zoogs as little more than mischievious forest-dwellers, there is a dangerous side to the Zoogs that catches many people unprepared. They are quick and sly, with a rumored taste for human flesh that leads to the disappearance of many who wander into their trees. They horde forgotten knowledge and lore as eagerly as they accumulate trinkets and treasures, and they guard their secrets as jealously as they protect their wealth. They have a reputation for being devious and unpredictable, and the full extent of their accumulated knowledge has never been determined.
Related helpfiles: Race.

Helpfile keywords: ratlings race
Ratlings are giant rats with humanoid-like features such as the opposable thumb. They walk upon their hind legs and are hairless. They are blind at birth but are not hindered by this due to their excellent hearing. Ratlings are strong creatures with extremely high resistances to ailments. They make good thieves and fighters.
Related helpfiles: Race.

Helpfile keywords: kitsunes race
Kitsunes are fox spirits who stand on their hind legs and wear clothes. They take great pleasure in trickery and illusions. They have amazing speed and cunning but no true ability in strength. Kitsunes are generally free-spirited and easygoing but at the same time are hardworking, logical, and unafraid to lift a blade in self-defense. Kitsunes are normally tall, skinny, and nimble. They have two fox-like ears protruding from their head. As they age, they grow multiple long, bushy tails. Kitsunes are known to be very loyal to family members and will often take revenge on those who cross them. They are very seldom foolish and are rarely outwitted by other races. For this reason, they are often regarded as some of the most dangerous things to meet face to face.
Related helpfiles: Race.

Helpfile keywords: drunk races
The Drunk Races area is a party quest zone where players race drunkenly to the finish line. Whoever stumbles across the finish line first wins. The rewards are definitely worth the effort. Players can take part in this party quest once every 60 minutes.
Related helpfiles: Red Light.

Helpfile keywords: storm giants stogiant race
Storm giants sometimes have violet skin. Violet-skinned giants have deep violet or blue-black hair with silvery gray or purple eyes. Adults are about 21 feet tall and weight about 12, 000 pounds. Storm giants live to be a ripe age. Storm giants tend to wear a few pieces of simple but finely crafted jewelry, anklets (favored by barefoot giants), rings, or circlets being most common. They live quiet, reflective lives and spend their time musing about the world.
Related helpfiles: Race.

Helpfile keywords: fire giants firgiant race
Some fire giants have bright orange hair. An adult male is 12 feet tall, has a chest that measures 9 feet around, and weights about 9000 pounds. Females are slightly shorter and lighter. Fire giants live to be a ripe age.
Related helpfiles: Race.

Helpfile keywords: frost giants frogiant race
A frost giant's hair can be light blue or dirty yellow, and its eyes usually match its hair color. Frost giants enjoy dressing in skins and pelts, along with any jewelry. An adult male is about 15 feet tall and weights around 3000 pounds. Females are slightly shorter and lighter, but otherwise identical with males. They live to a ripe old age.
Related helpfiles: Race.

Helpfile keywords: cloud giants cldgiants race
Cloud giants' skin ranges in color from milky white to light sky blue. Their hair is silvery white or brass, and their eyes are iridescent blue. Adult males are about 18 feet tall and weigh about 5000 pounds. Females are slightly shorter and lighter. Cloud giants live to a ripe old age.
Related helpfiles: Race.

Helpfile keywords: fishman fishmen race
It is said that the fishman was once a human who evolved over thousands of years into a creature with webbed hands and feet. On the sides of a fishman's neck are gills which allow the creature to breath underwater with ease. The body is covered in smooth milky skin. Males are often covered in red stripes, whereas females have green stripes. Both have small fins running down the length of their back. Fishmen are able to swim across bodies of water without a boat and also have natural resistances to cold and water attacks. They also have enhanced healing in water-based areas but have difficulty healing in desert areas.
Related helpfiles: Race.

Helpfile keywords: dwarf dwarves race
Dwarves are short, tough and mighty. They are well known for patronizing bars and taverns, and tales of their drinking skills are legendary. They are also known for their ferocious fighting and stubbornness. Dwarves are not taken to flights of fancy, but neither are they totally grim and humorless. Family history, clan and personal honor are of utmost importance to the dwarven race. Dwarves are also well known for their honesty, almost to the point of bluntness, and would be a valuable ally and friend, or a fearsome enemy. Dwarves are shorter that most humanoids, standing anywhere from three to four and a half feet in height. Their frames are very stocky and muscular. Dwarven men value facial hair, and rarely ever shave it. Instead, their beards are worn long, with braiding and other such ornamentation. It has been said that dwarf women also grow beards, but this absurd notion would earn anyone so foolish to ask a firm slap in the teeth. Dwarven hair colors are normally black, brown, blonde or red, but dwarves usually go grey quite early. Eyes can also be any color. Dwarves have no love for the evil races of the world, but their hatred of orcs (their ancestral enemies) is almost unrivaled. Very rarely will a dwarf be civil with an orc. Dwarves are naturally good, and often wonder why the hell everyone else can't be. The dwarven constitution for alcohol is legendary. With mighty draughts that would fell a normal man, a dwarf is just getting warmed up. When in this drunken rage, it is said that a dwarf can fight better and takes less damage from hits, but that doesn't stop the dwarf from stumbling about when moving from room to room.
Related helpfiles: Drunk, Race.

Helpfile keywords: ogres race
The ogre race is one comprised of muscular, powerful humanoids. Ogres respect strength and power, and have little use for those who they see as weak. Their minds are not fit for learned pursuits, but they are far from stupid. Some view the ogres as bloodthirsty and warlike as their way of life is one that more civilized people would call barbaric. Ogres simply see things in a different worldview - there's right, there's wrong, and those who are wrong should be crushed and driven before them. Their skin is like a human's, only thicker and tougher. Ogres have strong, lantern-jaws and pointed ears. Their hair is often worn long, and can come in any shade of color. Deep-set eyes are often blue or brown, but can also be any pigment. Ogres stand around seven to nine feet tall and are often as wide around as two men. It is speculated that ogres live as long as humans, perhaps longer.
Related helpfiles: Race.

Helpfile keywords: illithids race
Illithids, or "mind flayers", as they are known, are mysterious beings with extraordinary mental powers. They are the dimensional travelers, and are rumored to have traveled to Erion from dimensions with unutterable names. Illithids are cold, logical and calculating. They do not often show emotion, unless it is the grim satisfaction in utterly dominating an enemy. They are wholly evil and manipulative, using their keen intellect to overcome their overall physical weakness. They possess many great secrets, and would use their powers to enslave an entire race, if need be. Some say that to trust an Illithid is to court death. Illithids are bipedal humanoids with heads that could only be described as squid-like. Their skin is smooth, slimy and grayish, and they have tentacles that hang down the front of their face. Their eyes are unnerving, with pale, milky globes that seem to bore right into the mind of an observer. When an illithid speaks, it is with an otherworldly voice. They are often in conflict with the drow and duergar, their traditional competitors for space in the underworld.
Related helpfiles: Alhoon, Race, Ulitharid.

Helpfile keywords: duergars race
Duergar aren't your merry painted garden gnomes, they are an evil underground dweller closely related to Dwarves, and they have merciless, unscrupulous fighting techniques. They don't fight clean, but just to win, and would even kill their brothers if there were an advantage to doing so. Like their Dwarven brethren, Duergar are typically stocky figures, though beyond this there are many differences. Both male and female Duergar are typically bald, with females also lacking the capacity to grow facial hair. When they are not bald, however, Duergar grow spiny quills like those of a porcupine rather than typical hair, both along their scalp and in their beards. Averaging 4 feet tall, they weigh nearly as much as an adult Human. While other Dwarves tend to be round-bodied and stoutly muscled, Duergar are wide of shoulder but wiry and lean, their limbs corded with tough muscle. Their skin is light or dark gray, and their eyes are dull black. They have complete darkvision and while they can withstand sunlight, they are vulnerable to light-based attacks.
Related helpfiles: Race.

Helpfile keywords: alhoons race
The Alhoon race is an evolution of the Illithid which too possesses incredible mental abilities but also has a penchant for magic, making them excellent mages and psionicists. Their bodies are humanoid with an octopus-like head, four tentacles around their lamprey-like mouth, and three-fingered hands. They differ from Illithids in that their skin does not glisten with slime, rather it is dry, wrinkled, and cracked and purplish blue in color. Their eyes are pale white and they can see perfectly well in both darkness and light. Although sunlight does not cause them physical harm, they loathe its brightness and feel a sensitivity to it.
Related helpfiles: Illithid, Ulitharid, Race.

Helpfile keywords: ulitharids race
Ulitharids are larger than their brethren, the Illithid and Alhoon, and possess greater strength and stature, standing 9 feet tall. By nature they are vile and malicious beings and exhibit an even harsher and more spiteful temperament than the Illithid. As such, they are treated as minor gods by them. They are among the most feared creatures of the subterranean world, and few creatures have the grit to challenge them. Their formidable mental powers are their greatest weapon, their understanding of the universe running so deep that it would drive most normal mortals insane. They are humanoid in shape and possess an octopus-like head with silver-white eyes. They have four tentacles which run almost the entire length of their body, longer than the tentacles of both the Illithid and Alhoon. They have a slender and elegant figure, their skin mauve in color, smooth and dry. The Ulitharid race is an evolution of the Illithid.
Related helpfiles: Alhoon, Illithid, Race.

Helpfile keywords: angels race
Angels are the evolution race of the human race.
Related helpfiles: Race.

Helpfile keywords: kyuubis race
The kyuubi race is an evolution of the kitsune and stands about fourteen feet tall on its hind legs. It is covered in thick, golden fur with a white belly and paws. Its chest is covered in a thicker patch of purple fur, surrounded by a yellow "trim" around its shoulders, with four wispy hairs sticking out. Kyuubis have nine tails, each tipped purple, and sport long claws of the same color. Its muzzle is long and pointed, like its golden-tipped ears, and on its face are markings resembling a kitsune. The fur has a special property which gives resistance to fire and it is said that kyuubis charm their opponents by shapeshifting into an appealing form.
Related helpfiles: None.

Helpfile keywords: trolls race
A troll towers above your average man, supported by colossal stony limbs. Their features are rugged, like stone worn down by the weather, and their hair is wild. Some of them are so large and unkempt that plants can even take root in their skin. Their skin color can range from a rock gray to almost midnight black hue, and they have bulging yellow eyes which allows them see very well in the caves they usually live in. There is also the huldrefolk who are much less of an eyesore than their giant cousins. In fact, they can easily be mistaken for humans, and attractive humans at that! They are betrayed only by their tails, which can be cow-like or fox-like, but these can be hidden by clothing.
Related helpfiles: None.