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1. lore item
Syntax: lore <object> (<container>)
lore <object> <#.pet>
lore hat 2.pet, where 2 is the id of the pet
lore <object> room

The lore command reveals an item's stats and other attributes. Lore can be
used on items which are in your inventory, or on items which are worn
(without having to remove them). You can also lore an item which is inside
a container. Next to the level field either the level of the object is
displayed or the level and in parenthesis the wear‑level. For example,
level: 176 (151) means it's a level 176 item that can be worn at level 151.
See alter object and the faux command helpfile for how to decrease an item's
wear‑level.

This command can also be used to reveal the item stats of an object a pet is
carrying or wearing without having to order the pet to give the object to
you.


2. explored command
Syntax: explored
explored <area name>
explored list ('unexplored/explored')
explored reset <area name>

Each time you enter a new room it is recorded in your list of explored
rooms. This command will show you how many rooms you have explored out of
the total rooms in the area you are currently in, revealing if you have not
yet discovered remaining hidden locations. It will also tell you how many
rooms you have explored out of the total rooms in the game. Typing explored
with list as an argument will display an alphabetized list of all explorable
areas with your explored information.

Typing 'explored reset <area name>' will mark all rooms (except for the one
you are in, if you are in that area) as not yet explored, resetting your
explored percentage for that area. Members of the Newbies house cannot use
the reset option as they gain house points for exploring an entire area.

The command 'explored list' will display all areas while 'explored list
unexplored' will display areas that you have not fully explored.


3. mudpie explore
Syntax: mudpie explore ('confirm')

This mudpie option allows you to reveal the names of rooms you have missed
in an area. You must have explored at least 85% of the area and have no
more than 10 missing rooms, and the area must be hero level or lower. The
cost to use this feature is 5 mudpies plus 1 mudpie for each missing room.
If you are missing a total of 10 rooms, the cost maxes out at 15 mudpies.