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Helpfile keywords: npk pk player killing pvp
NPK stands for non player-killing, AKA peaceful players. NPK house members cannot attack other players outside of the Arena or during a war. No real PK losses are dealt upon dying in the Arena or during war. PK stands for player-killing, and allows players to fight anywhere in the world except for in safe rooms. PK players do not drop a corpse when they are killed by another player but the killer receives any gold the victim has not banked. If you kill someone who has a bounty on his head, you will receive this bounty as a reward. Players also receive PK trophies in the form of shrunken heads. Attacking another player will give you and your victim a VIOLENT flag. With this flag neither of you can recall. The flag on the killer lasts for 10 ticks and the victim's flag lasts for 5 ticks. There are certain areas where it is impossible to attack other players. For example, the Colosseum, CKPQ, Labyrinth Duo Quest, Drunk Races, and Red Light.
Related helpfiles: Bounty, Houseinfo, PKRules, Members, Voodoo.

Helpfile keywords: kill murder attack
Syntax: kill <target name> kill blue devil kill mob kill 2.mob kill target/qt (used for quest targets) kill qt murder <target> murder blue devil Typing more than one argument will help you target the intended monster when you are in a room with targets that have similar names. You can also use the word mob or #.mob, such as 'kill mob' or 'kill 2.mob'. For quest targets, you can use 'kill target' or 'kill qt' for short. This is the simplest way to initiate combat with your opponent. 'kill' will start combat, which continues until either of you is dead, has fled or something else has happened. When meeting new monsters, it is generally thought wise to 'consider' them before fighting; see 'help consider'. You may not always want to kill the first instance of a monster in the room; see 'help targeting' to learn how to target different monsters.
Related helpfiles: None.

Helpfile keywords: contracted killer
Syntax: automatic As Mercenaries are known for successfully fulfilling quest and expedition contracts in return for rewards and wealth, they usually have to wait for a shorter period of time to get employed again by a quest- or expedition-giver. The more often Mercenaries complete their contracts, the more acknowledgment they receive from contractors, leading to shorter waiting periods between quests and expeditions. When a quest or expedition is failed, the waiting period is also slightly decreased. This skill automatically has a chance to increase upon successful completion of a quest or expedition.
Related helpfiles: Autoquest, Expeditions.

Helpfile keywords: killsurge
Syntax: automatic With this ability, the Diabolist fuels their demon familiar with malice and the desire to inflict suffering upon others, increasing the demon's hitpoints, damroll, and resistance to damage. This skill will automatically have a chance to increase when the demon is in battle in the same room as the Diabolist. The higher this skill has been learned, the stronger the spell will be. When the skill proficiency increases, the effects on the demon will also be increased automatically. If you switch subclasses, the killsurge effect will be stripped from the demon. Once you switch back, the effect will be automatically re-added to your demon.
Related helpfiles: Summon Demon.

Helpfile keywords: scarce kills experience
Monsters that go unkilled for longer than an hour reward scarce kill experience. The longer the mob goes without being killed, the more bonus experience it will reward the next time it is killed. - If you kill a scarce kill mob, they do not get reset to normal. They will continue rewarding lower and lower scarce kill experience with each kill so it is worth finding multiples of scarce kill mobs and killing them more than once. - Killing a mob will affect all other mobs of the same id, ie there may be multiples of 'a dragon' which is a scarce kill. You kill the dragon and receive scarce kill experience, then you kill another and you also receive scarce kill experience but this time a little less. - If you would not earn experience from killing a monster, you will not earn the scarce kill experience for killing it. It will also not decrease the scarce kill experience for other players if you kill a mob which you would not earn experience for. - Experience is rewarded to group members as well. - Max scarce kill experience is 1000 for hardcore players and 500 for non hardcore. To receive the hardcore experience bonus, you must be in the same room as your target when the target dies. - You will see a separate line stating how much scarce kill experience you have received. - Scarce kill data saves through copyovers/game reboots and is automatically saved once an hour in case of crash.
Related helpfiles: Experience TNL.