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1. equipment inventory
Syntax: equipment (<slot>) (<target or "pets">)
equipment <target>
equipment search <item type or keyword>
inventory search (<keyword>)
inventory reorder <item> (<position>)
inventory reorder <extra flag> (<top or bottom>)

The equipment command lists anything you are wearing. Typing equipment with
an argument such as 'equipment head' will display the item, if there is one,
worn in that particular slot.

The inventory command lists any visible items in your inventory. To search
your inventory for a certain item, use the command 'inventory search
<word>'.

The 'inventory reorder' syntax will move an item to a different position in
your inventory. Typing 'inventory reorder sword' would move the sword to
the top of your inventory. If you wanted to move it to the third position,
the syntax would be 'inventory reorder sword 3'.

Using 'inventory reorder <extra flag>' will move all items with that flag to
the top of your inventory. To move them to the bottom, use the command
'inventory reorder <extra flag> bottom'. For example, 'inventory reorder
glow bottom' will move all glow‑flagged items to the bottom of your
inventory.


2. oflags objflags object item flags extra heal_level glow conceal explosive etched coat inventory locked display nolocate rotdeath nocount nodrop meltdrop noremove nouncurse visdeath nonmetal inventory sellextract nosell meltquit auto_extract autoextract extract
Objects often have flags before their name. Here is a list of the long
and short versions of each object flag and a definition.

(Bless) (B): Blessed items are more resistant to burn, cold, acid, and shock
effects. They can also not be poisoned or envenomed.

(Conceal) (C): These objects cannot be located with the 'locate object'
spell.

(Evil) (E): These items cannot be cursed.

(Glow) (G): These objects can be seen and interacted with in dark rooms.

(Hum) (H): These objects can be seen and interacted with when blinded in a
dark room.

(Invis) (I): True Sight is needed to see invisible items.

(Dark) (D): Darkvision is necessary to see these items.

(Kept) (K): Items flagged as kept cannot be dropped. Help keep.

(NoPut) (N): Items flagged as NoPut cannot be put in bags. Help NoPut.

(Magic) (M): An item gets this flag when enchant weapon is cast upon it.

(Explosive) (X): NPC corpses which a necromancer have made explosive are
flagged as such. See help corpse explosion.

(Quest) (Q): These are quest objects which can be sold in questpoint shops
for half its value.

[etched]: This flag appears to the right of the object's short description
if it is armor that has been damaged by acid. See help etched.

Other object flags:

Auto_extract: When items flagged as auto_extract are sold to shopkeepers,
any runes bound with the item will automatically be extracted free of cost
and returned to the seller. The item being sold will be destroyed
thereafter. Runes are also extracted upon sacrificing, destroying, or
redeeming the item.

Heal_level: Restore the wearer to full health upon gaining a level. This
flag can be added to any item with the mudpie option 'healflag'.

Antigood: Good players cannot wear these items.

Antievil: Evil players cannot wear these items.

Antineutral: Neutral players cannot wear these items.

Coat: Protects against cold‑flagged rooms that wound you. Help warmth.

Redeemable: Objects with this flag can be redeemed for questpoints. The
amount of questpoints is the item's gold cost.

Display: Items with this flag are only on display in shops and cannot be
purchased.

Nolocate: These items cannot be located by magical means.

Nocount: These items don't count towards your total items carried.

Nodonate: These items cannot be donated with the 'donate' command.

Rotdeath: Items with this flag will disappear when you die. Item cannot be
obtained by killing a monster but rather through stealing it.

Nodrop : Items flagged as nodrop can't be dropped on the floor, put inside
bags (unless the bag is flagged as nouncurse and nodrop), sent to others
using the 'send' command or transported to others using the transport spell,
and can't be sold to shopkeepers. The remove curse spell removes the nodrop
flag from an item, as long as the item is not also flagged as nouncurse.

Meltdrop: The item will 'melt' when a player drops it. In other words, the
item will disappear when dropped.

Noremove: These items can't be removed once worn, unless 'remove curse' is
cast upon the item (or one uses 'heal curse' at a healer npc). If the item
is also flagged as nouncurse, the item can never be removed.

Nouncurse: Items with this flag cannot have the 'noremove' flag removed.
Once an item with nouncurse and noremove are worn, it can never be removed.



Visdeath: These items cannot be seen until the npc dies.

Nonmetal: Items flagged as nonmetal are immune to the 'heat metal' spell.

Inventory: Weapons with this flag can be disarmed but the item does not
leave your inventory. Inventory‑flagged items cannot be stolen.

Sellextract: Items with this flag cannot be haggled down in price in shops.
Item will not show up in the shopkeeper's shop once sold.

Nosell: Item cannot be sold to shopkeepers.

Meltquit: Cannot be put in bags or vaults. Item will disappear when you
quit.

Inventory_locked: Items flagged as such are locked to your inventory. They
can't be dropped, sold, given, vaulted, and so forth. They can be placed
inside bags flagged as inventory locked.

Noshare: Items flagged as 'noshare' cannot be transferred between characters
within the same account (see help legends sharing). This flag can be
stripped from an item by adding the claimed flag using the addflag command.
Items with this flag cannot bundle in shops or vaults.


3. alchemy inventory
The alchemy inventory holds alchemy ingredients, recipes, components, and
empty potions.

LISTING WHAT'S IN STORAGE
‑‑‑‑‑‑‑‑‑‑‑‑‑‑‑‑‑‑‑‑‑‑‑‑‑‑‑‑‑

Use 'alchemy inventory' for an overall list of what you have stocked in your
inventory.

Use 'alchemy inventory <keyword>' to list an item type. Keywords are
components, ingredients, recipes, and potions.

PUTTING INTO STORAGE
‑‑‑‑‑‑‑‑‑‑‑‑‑‑‑‑‑‑‑‑‑‑‑‑‑‑‑‑‑

Use 'alchemy inventory put <item name>' to put one item into the inventory.

Use 'alchemy inventory put all>' to put all qualifying alchemy items into
the inventory.

Use 'alchemy put all. <keyword>' to put all of a certain item away.

Use 'alchemy put #*<keyword>' to put a certain amount of an item in the
inventory.

Keywords include components, recipes, ingredients, potions, and item names.


GETTING FROM STORAGE
‑‑‑‑‑‑‑‑‑‑‑‑‑‑‑‑‑‑‑‑‑‑‑‑‑‑‑‑‑

Recipes cannot be retrieved from the inventory.

Use 'alchemy inventory get all' to get everything out of storage.

Use 'alchemy inventory get <keyword>' to get one item out of storage.

Use 'alchemy inventory get all. <keyword>' to get all of a certain item out
of storage.

Use 'alchemy inventory get #*<keyword>' to get a certain number of an item
out of storage.

Keywords include components, ingredients, potions, component item name such
as diamond or fluorite, ingredient item name such as algae or tooth, or
component type such as resfire or mana.


4. scrabble inventory
Syntax: scrabble inventory
scrabble inventory put <all|letter|object name>
scrabble inventory get <letter>

Scrabble tiles have their own separate inventory. Typing 'scrabble
inventory' will list all the letters you have and how many of each.
The command 'scrabble inventory put <keyword>' will place a tile into
the inventory, and 'scrabble inventory get <letter>' will retrieve it
when you want to trade a tile with another player.

The turnin command automatically removes tiles from the scrabble inventory
without you needing to remove the tiles first.


5. crafting inventory put
The crafting inventory can hold up to 250 unique gem stacks (50 gems per
stack), 50 strands of magic per type, 50 sprouts per type, and an infinite
amount of all materials.

Use 'craft inventory put <item>' to store a material.

Use 'craft inventory put all.<item>' to transfer materials of a certain
type, such as 'all.iron', from your equipment inventory into crafting
storage.

Use 'craft inventory put all' to transfer all crafting materials from your
equipment inventory into crafting storage.


6. crafting inventory get
Use 'craft inventory get all' to transfer all crafting materials from
crafting material storage to your equipment inventory.

Use 'craft inventory get all.<qualifier>' to transfer all materials of a
certain type, such as 'all.gem', out of storage and into your equipment
inventory.

Use 'craft inventory get #.gem' to move specific gem from storage into
your equipment inventory.

Use 'craft inventory get <qualifier>' to get one of a specific item type out
of storage, such as 'steel'.

Use 'craft inventory get #*<qualifier>' to get more than one of a specific
item type out of storage, such as '3*bronze'.

Use 'craft inventory get all.gempreference' and 'craft inventory get
#*gempreference' to retrieve specific gems.

Use 'craft inventory gempreference' to set specific qualifiers, such as
level, condition, gem type, and so forth. This will allow you to get just
these types of gems out from the crafting inventory. See help gempreference
for full details.


7. crafting inventory keywords
These keywords can be used to interact with items inside the crafting
inventory.

‑ Item type (steel, gem, strand, copper, etc.)
‑ Gem condition (chipped, flawed, perfect)
‑ Gem stat (mana, hp, etc.) such as 'mana sprout' or 'hp strand'
‑ Gem name (ruby, emerald, etc.)
‑ Combination of gem name and condition (perfect diamond, chipped ruby,
etc.)
‑ Strand or sprout name (burgundy, amaranthine, deep blue, etc.) such as
'burgundy sprout' or 'copper strand'
‑ Woven, for woven strands, or <color> woven, for a specific woven strand.
‑ Unwoven, for unwoven strands, or <color> unwoven, for a specific unwoven
strand.
‑ Ore to get any type of ore
‑ Goldore, no spaces
‑ Blenyx or blenyxore, no spaces
‑ Blenyxbar, no spaces


8. crafting inventory list
Use 'craft inventory' for a list of all raw materials you have stored.

Use 'craft inventory check <item type>' to see how many of an item you have.
This can also be used to display the amount of a certain type of gem, sprout
or strand, such as 'craft inv check ruby' to check for ruby gems.

Use 'craft inventory gems' for a list of all gems you have stored and their
total amounts, or 'craft inventory gems all' for a more comprehensive list.

Use 'craft inventory gems <type or condition>' to search for a gem of a
certain type such as 'craft inv gems hp' or 'craft inv gems perfect'.

Use 'craft inventory strands' to list all strands you have stored.

Use 'craft inventory strands <type>' to search for a strand of a certain
type, such as 'craft inv strand mana'.

Use 'craft inventory sprouts' to list all sprouts you have stored.

Use 'craft inventory sprouts <type>' to search for a sprout of a certain type
such as 'craft inv sprout resdrowning'.


9. crafting inventory gempreference
Syntax: craft inventory gempreference type <gemType>
craft inventory gempreference level <minLevel> (<maxLevel>)
craft inventory gempreference condition <theCondition>
craft inventory gempreference polished <timesPolished>
craft inventory gempreference amount <theAmount>
craft inventory gempreference show
craft inventory gempreference clear

This syntax allows you to set specific preferences for the types of gems
that you want to retrieve from the crafting inventory. For example, if you
want to only retrieve level 5 to 15 perfect magnetites, you would need to
set the following:

craft inventory gempreference type magnetite
craft inventory gempreference level 5 15
craft inventory gempreference condition perfect

Then, the command 'craft inventory get all.gempreference' or 'craft
inventory get amount*gempreference' will retrieve only those types of gems
from your crafting inventory.
To get gems out with a stat amount greater than or less than an amount,
add the < or > symbol before the amount, like 'craft inventory
gempreference amount > 3' to get out gems whose stats are greater than 3.

Setting polished to 0 will retrieve only gems that have not been polished.
Setting it to 1 will retrieve gems polished once, and 2 for polished twice.
If you want to get both polished and unpolished gems, either clear your
preferences, or use 'craft inventory gempreference polished none' so that
it will retrieve gems regardless of the polished status.