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1. experience levels levelling xp tnl alignment
Your character advances in power by gaining experience. You gain
experience points by killing monsters or being part of a group that
kills monsters (and in the same room). You lose experience points
by fleeing from combat, recalling out of combat, and dying. If you do
not wish to obtain experience type 'toggle noexp'. To see your experience to
level quickly, type 'score exp' or make an alias so when you type 'exp'
it displays your tnl.

The experience you get from a kill depends on how many players are
in your group and your level versus the level of the monster.

‑ There are 151 attainable mortal levels, 150 being the Hero level and 151
Legend.

‑ The amount of EXP per level starts at 50k and increases to 150k by hero.

‑ EXP per faux level is 25,000.

‑ EXP per subclass level is as follows:

L. 2: 500k EXP
L. 3: 1m EXP
L. 4: 1.5m EXP
L. 5: 2m EXP
L. 6: 2.5m EXP
L. 7: 3m EXP
L. 8: 3.5m EXP
L. 9: 4m EXP
L.10: 4.5m EXP

‑ Some equipment has experience modifiers which will increase the
amount of EXP gained. Help 'crystals' and 'Monster Colosseum'.

‑ Good aligned characters receive an EXP bonus for killing neutral
npcs and a slightly larger bonus for killing evil npcs.

‑ Evil aligned characters receive an EXP bonus for killing neutral
npcs and a slightly larger bonus for killing good npcs.

‑ Neutral aligned characters receive a bonus from killing good and
evil npcs.

‑ You do not receive experience from monsters more than 10 levels
below you.

‑ There is an incentive for killing monsters higher level than you.
However, the experience increase stops when monsters are more than
10 levels higher than you.

‑ Exp multipliers are capped at 500% (the mults command will list your total
even if it is above that).


2. noexp no experience noxp no xp
Syntax: toggle noexp

Often an adventurer wants to explore the world and be able to quest and
kill without gaining levels. This command will toggle the character so
that no experience is awarded for anything. Note that you will STILL
lose experience when you flee, die, etc.


3. redirect experience
Syntax: cast 'redirect experience' ('cancel')

This spell is available to the house of Healers and is permanently unlocked.
While affected by it, other party members in the same room as you will gain
10% more experience per mob kill while you gain 10% less. This does not
mean your party members get 10% of your experience, only that they gain 10%
more of their own experience.

For your help, you are rewarded with house points. In order for you to gain
house points, at least one other member in the party must not be affected by
this spell and needs to earn experience from the kill (the noexp toggle can,
however, be turned off).


4. scarce kills experience
Monsters that go unkilled for longer than an hour reward scarce kill
experience. The longer the mob goes without being killed, the more bonus
experience it will reward the next time it is killed.

‑ If you kill a scarce kill mob, they do not get reset to normal. They will
continue rewarding lower and lower scarce kill experience with each kill so
it is worth finding multiples of scarce kill mobs and killing them more than
once.

‑ Killing a mob will affect all other mobs of the same id, ie there may be
multiples of 'a dragon' which is a scarce kill. You kill the dragon and
receive scarce kill experience, then you kill another and you also receive
scarce kill experience but this time a little less.

‑ If you would not earn experience from killing a monster, you will not earn
the scarce kill experience for killing it. It will also not decrease the
scarce kill experience for other players if you kill a mob which you would
not earn experience for.

‑ Experience is rewarded to group members as well.

‑ You will see a separate line stating how much scarce kill experience you
have received.

‑ Scarce kill data saves through copyovers/game reboots and is automatically
saved once an hour in case of crash.