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Helpfile keywords: experience levels leveling xp tnl
Your character advances in power by gaining experience. You gain experience points by killing monsters or being part of a group that kills monsters (and in the same room). You lose experience points by fleeing from combat, recalling out of combat, and dying. If you do not wish to obtain experience type 'toggle noexp'. To see your experience to level quickly, type 'score exp' or make an alias so when you type 'exp' it displays your tnl. The experience you get from a kill depends on how many players are in your group and your level versus the level of the monster. - There are 151 attainable mortal levels, 150 being the Hero level and 151 Legend. - The amount of EXP per level starts at 50k and increases to 150k by hero. - EXP per faux level is 10,000. - EXP per subclass level is as follows: L. 2: 1.5m EXP L. 3: 2.25m EXP L. 4: 3.375m EXP L. 5: 5.063 EXP L. 6: 7.6m EXP L. 7: 11.4m EXP L. 8: 17.086m EXP L. 9: 25.628m EXP L.10: 38.443m EXP - Some equipment has experience modifiers which will increase the amount of EXP gained. Help 'crystals' and 'Monster Colosseum'. - Good aligned characters receive an EXP bonus for killing neutral npcs and a slightly larger bonus for killing evil npcs. - Evil aligned characters receive an EXP bonus for killing neutral npcs and a slightly larger bonus for killing good npcs. - Neutral aligned characters receive a bonus from killing good and evil npcs. - You do not receive experience from monsters more than 10 levels below you. - There is an incentive for killing monsters higher level than you. However, the experience increase stops when monsters are more than 10 levels higher than you.
Related helpfiles: Class Cmd, Crystals, Faux, Legend, Mob Death Toll,
Noexp, Scarce Kills.

Helpfile keywords: noexp no experience noxp no xp
Syntax: toggle noexp Often an adventurer wants to explore the world and be able to quest and kill without gaining levels. This command will toggle the character so that no experience is awarded for anything. Note that you will STILL lose experience when you flee, die, etc.
Related helpfiles: Experience, Level, QEQ, XP.

Helpfile keywords: redirect experience
Syntax: cast 'redirect experience' This spell is available to the house of Healers and is permanently unlocked. While affected by it, other party members in the same room as you will gain 10% more experience per mob kill while you gain 10% less. This does not mean your party members get 10% of your experience, only that they gain 10% more of their own experience. For your help, you are rewarded with house points (you earn 2x the house points a Slayer or Newbie would earn for killing a monster). In order for you to gain house points, at least one other member in the party must not be affected by this spell and needs to earn experience from the kill (the noexp toggle can, however, be turned off). To remove this effect from your character, simply cast the spell again.
Related helpfiles: Healers, House Points.

Helpfile keywords: scarce kills experience
Monsters that go unkilled for longer than an hour reward scarce kill experience. The longer the mob goes without being killed, the more bonus experience it will reward the next time it is killed. - If you kill a scarce kill mob, they do not get reset to normal. They will continue rewarding lower and lower scarce kill experience with each kill so it is worth finding multiples of scarce kill mobs and killing them more than once. - Killing a mob will affect all other mobs of the same id, ie there may be multiples of 'a dragon' which is a scarce kill. You kill the dragon and receive scarce kill experience, then you kill another and you also receive scarce kill experience but this time a little less. - If you would not earn experience from killing a monster, you will not earn the scarce kill experience for killing it. It will also not decrease the scarce kill experience for other players if you kill a mob which you would not earn experience for. - Experience is rewarded to group members as well. - Max scarce kill experience is 1000 for hardcore players and 500 for non hardcore. To receive the hardcore experience bonus, you must be in the same room as your target when the target dies. - You will see a separate line stating how much scarce kill experience you have received. - Scarce kill data saves through copyovers/game reboots and is automatically saved once an hour in case of crash.
Related helpfiles: Experience TNL.