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Helpfile keywords: summon
Syntax: cast summon 'target' cast summon 'blue devil' cast summon '#.target' cast summon '3.blue devil' Multi-argument target names must be in single quotes. This spell summons a character from anywhere else in the world into your room. Characters who are fighting may not be summoned. It is impossible to summon a quest, expedition, or global quest target.
Related helpfiles: None.



Helpfile keywords: summon warrior skeletal
Syntax: cast 'summon warrior' <corpse> Necromancers can summon skeletal warriors from corpses. If the corpse is lower level than the Necromancer, the warrior will be raised at that level. If the corpse is higher, the warrior will be raised at the level of the Necromancer. The corpse can be no lower than the level of the spell in order to be useful. Skeletal warriors have the bash skill, are vulnerable to holy damage, resistant to negative and cold, and immune to disease and poison. The warrior is also flagged as undead. Skeletal warrior has a damage bonus equal to the Necromancer's constitution/10. At 50% practiced, one warrior can be summoned. At 65%, a maximum of two, at 85% three, and 100% four.
Related helpfiles: None.



Helpfile keywords: summon golem
Syntax: cast 'summon golem' With this spell, Necromancers summon large stone golems from the ground. The golem is resistant to magic, weapons, negative, cold and bash, vulnerable to holy damage, immune to disease and poison, and flagged as undead. Golems have a damage bonus equal to the Necromancer's constitution/8. A maximum of one golem can be summoned at a time.
Related helpfiles: None.



Helpfile keywords: summon mage
Syntax: cast 'summon mage' <corpse> Necromancers can summon skeletal mages from corpses. If the corpse is lower level than the Necromancer, the mage will be raised at that level. If the corpse is higher, the warrior will be raised at the level of the Necromancer. The corpse can be no lower than the level of the spell in order to be useful. Skeletal mages cast breaths, are given a damage bonus equal to the Necromancer's constitution/15, are vulnerable to holy, resistant to negative and cold, and are immune to disease and poison. They also cast frenzy on the Necromancer, his or her pets and party members (including their pets) at random intervals. At 50% learned, the Necromancer can summon one skeletal mage, at 75% two, and at 100% three.
Related helpfiles: None.



Helpfile keywords: summon vampire
Syntax: cast 'summon vampire' <corpse> Necromancers can sacrifice 10% of their hitpoints to summon vampires with a corpse. If the corpse is lower level than the Necromancer, the vampire will be raised at that level. If the corpse is higher, the warrior will be raised at the level of the Necromancer. The corpse can be no lower than the level of the spell in order to be useful. The vampire has a damage bonus equal to the Necromancer's constitution/5. In combat, it attacks its victims with the feed skill. It is vulnerable to light, holy, fire, and slash damage, resistant to negative and cold, immune to disease and poison, affected by dark gift and haste, and acts as an undead creature. With this spell at least 50% learned, one vampire can be summoned. Once the spell has been mastered, two can be summoned.
Related helpfiles: None.



Helpfile keywords: summon demon
Syntax: cast 'summon demon' Using their own blood, Necromancers draw a pentagram on the floor and raise a huge fire demon from it. In doing so, the Necromancer sacrifices a portion of their own hitpoints. Demons have a damage bonus equal to the Necromancer's constitution/2. They are vulnerable to holy and cold damage, immune to negative, fire, disease and poison, affected by haste, use the bash skill, cast energy drain and fireball, and act as an undead creature. Only one demon can be summoned at a time.
Related helpfiles: Killsurge.