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1. maxstats stats maxtrains max stats
Each stat can be raised to a maximum of 1500 points with trains. Stats
can then be raised further through equipment, spells and skills, and runes.

Below 'train max' means the highest you can train any given stat in the
level ranges listed. 'Overall max' means the highest of any given stat you
can have, regardless of how many runes you have bound to your equipment in
addition to trains and skills and spells. However, there are ways to
increase both the train max and overall max.

You can increase the trainable cap on a stat by a max of 100 points with the
'quest increase <stat>' command at a questmaster (see the autoquests
helpfile for cost information). Furthermore, you can train your class's
main stat by an extra 50 points. For example, at level 151, a Thief's train
max for dexterity is 550 instead of 500. As your trained stats increase,
the costs increase as well (see help train costs).

The overall stat max is 1500. This can be increased by 100 points through
the quest increase command, by another 50 points if your main classes
share the same stat, and by another 100 through legend tiers.

To see which races have the lowest training cost for any given stat,
visit the website at http://erionmud.com/ and click on the menu link
'Races and Classes' and then 'Training Costs'. There you can sort costs
from lowest to highest for both starting and evo races.

Level Range Train Max Level Range Overall Max
‑‑‑‑‑‑‑‑‑‑‑ ‑‑‑‑‑‑‑‑‑ ‑‑‑‑‑‑‑‑‑‑‑ ‑‑‑‑‑‑‑‑‑
1 ‑ 14 75 1 ‑ 14 150
15 ‑ 24 100 15 ‑ 24 175
25 ‑ 49 125 25 ‑ 49 200
50 ‑ 64 150 50 ‑ 64 250
65 ‑ 79 175 65 ‑ 79 350
80 ‑ 94 200 80 ‑ 94 450
95 ‑ 109 225 95 ‑ 109 550
110 ‑ 124 250 110 ‑ 124 700
125 ‑ 139 275 125 ‑ 139 800
140 ‑ 149 300 140 ‑ 149 900
150 400 150 1000
151 500 151 1500


2. gamestats game stats mudstats mud stats
Syntax: gamestats | mudstats

This command will show the following information:

‑ If there is a timed copyover.

‑ If there is an imm‑run quest going on.

‑ If there is a junkbin quest in progress.

‑ If recalling, gating, locating objects, or use if magic has been blocked
for quest purposes.

‑ What the current phrase is for Guess the Phrase.

‑ If current gold drop is increased.

‑ If quest timer reset option is on.

‑ If doubled or quadrupled questpoint modifier is on.

‑ If doubled or quadrupled experience modifier is on.

‑ Mob death toll.

‑ The record for highest number of players online at one time.


3. strength intelligence wisdom dexterity constitution luck allstats
Each stat has multiple purposes. Each list below is not comprehensive
but will give you a general idea why each stat is important.

Constitution is important for the following areas:

‑ Con is the main stat for the Necromancer class.

‑ Con increases protection against adverse spell effects such as blindness,
poison, plague, etc.

‑ Constitution increases the maximum amount of hitpoints one can train.
Stats do not influence hitpoint gains when you level up, it's solely based
on whichever class you choose. Some classes earn more hitpoints than
others and the amount is always randomized.

Wisdom is important for the following areas:

‑ Wisdom is the main stat for Cleric, Gaian, and Psionicist spells.

‑ Most healing spells are based on Wisdom. The higher the Wisdom, the more
a player is healed.

‑ Wisdom, in combination with Intelligence, affects second and third attack
chances.

‑ Wisdom affects the max trained mana cap (help train).

Strength is important for the following areas:

‑ Strength is the main stat for Warriors skills.

‑ Increases total weight you can carry.

‑ The higher your strength is, the higher your melee damage is. See help
melee.

‑ Strength influences weapon damage and unarmed combat damage. See help
melee.

Intelligence is important for the following areas:

‑ Intelligence is the main stat for Mage and Witch spells.

‑ Intelligence determines how much you increase your learned percent in a
skill when you practice it. You need 100 intelligence to reach max
percentage gains when practicing a skill or spell.

‑ Intelligence increases the chance that a skill or spell will improve upon
using it.

‑ Intelligence affects the max trained mana cap (help train).

Luck is important for the following areas:

‑ Luck is the main stat of Illusionist spells.

‑ Luck influences the success of various skills and spells (sneak, second
and third attack, bash, among many others).

‑ Luck influences the number of potions a brewer makes when brewing.

‑ Luck increases the chance for Legends to gain practices on a level up.

‑ Luck increases the chance to successfully quaff potions in battle.

‑ For every 200 luck, there is a +1% increase of success chance for a rune
to bind successully. There is a max of a 5% success chance increase.

‑ Luck increases the chance for sigils to drop.

Dexterity is important in the following areas:

‑ Dexterity is the main stat for Archer, Monk, and Thief skills.

‑ Increases the amount of items you can carry.