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1. buy list command
Syntax: buy <object|#>
buy <#*item number> to buy in bulk
buy <#*object> to buy in bulk
buy <object> <player> in delivery services

The buy command purchases an object from a shopkeeper. Shopkeepers sell
their wares in both gold and questpoints. If the prices are in questpoints,
it will notify you at the bottom of the items list.

To purchase an item, you can type 'buy <item name>'. For example, 'buy
sword' will buy the first sword in the list of items. You can also type
'buy <item position>'. For example, buy 3 will buy the third item in the
list of items.

When multiple items of the same name are listed, type 'buy #. Item', where
# is the position of the item in a list of that name. So if there are two
swords, buy 2. Sword will buy the second sword.

If you want to buy multiples of an item, use an *. For example: buy 5*pie
will buy 5 pies. These can be combined into, for example, buy 2*2. Shield.

To glean information about an item before purchasing it, you can appraise
it.

Syntax: list (<object keyword or stat such as dex, wis, etc.>)
list dex
list (<level or level range>)
list 78‑85
list wearslot <slot name>
list wearslot head
list (<mob keyword>)

The list command displays the objects the shopkeeper will sell you, their
levels, and prices. Quantity '‑‑‑' means the item is sold in an unlimited
supply. To see stats on a shop item, use 'appraise <item>'. List <argument>
will display items with the keywords entered and if the argument is a valid
stat such as dex, wis, etc., it will list items with this stat. Note that if
an item has a keyword such as 'wis' but doesn't have the stat wis, it will
not list this item with 'list wis'.


2. skills spells command list
Syntax: skill/spell (<see options below>)
all, buff, adverse, object, heal, attack, pet, automatic, AoE,
room, weapons, crafting, travel, misc, or skill name/spell name

The skills and spells commands are used to display your character's list
of available skills (or spells, as the case may be). They are listed in
order of level, with mana cost (for spells) or percentage (for skills)
listed where applicable. Most spell costs are based on spell level. Skills
and spells do not improve upon usage until they are at least 50% learned.
To list a certain group of skills or spells, use the syntax with an argument
such as 'skill heal' to list all heal skills your character has for your
current level.

Use the practice command if you wish to list only skills and spells
that are between a certain percentage learned.


3. showclass showrace slist
Syntax: showclass <class name> (<lower level> <upper level>)

This command shows all skills and spells that a class can gain in order of
level. You can specify a level range such as 'showclass witch 50 75' to see
what skills and spells the Witch class gets between levels 50 and 75.

Syntax: showrace <race name> (<lower level> <upper level>)

The showrace command will list any special skills or spells designated to
the race entered. This command will not list final evolution races which
you have not yet unlocked.


4. qlist
Quest Rewards Menu:

Item Name Cost

Additional Character Slot ‑ 70000 qps
A Player Home Token ‑ 50000 qps
A Mystic Crystal ‑ 1000 qps
Credit Card ‑ 750 qps
The Sphere of Knowledge ‑ 750 qps
1 training session ‑ 500 qps
GJ Timer Reset Token ‑ 1 Quest Coin
GQ Timer Reset Token ‑ 1 Quest Coin
10 Mudpies ‑ 1 Quest Coin
Luck of the Draw ‑ 1 Quest Coin
100000 Gold ‑ 1 Quest Coin

Possible Commands:

To buy an item: quest buy <item>.
To buy trains in bulk: quest buy train <amount>.
To convert 1 MUDpie into 200qps: quest convert mudpie.
To lore an item: quest lore <item name>.

See help 'qeq items' for quest item information.


5. wizlist
IMMORTALS

Aelyn Head Coder, Builder
Aura Builder
Cortheus Hint and Hunt, RP, Conflict Management, DJ,
Darkbuilder Builder, Head Storyteller
Kextra Head Builder
Kloac Builder
Lucius Mathmagician, Game Balance, Coder
Ouranos Security Guard
Piriani Builder

DEMI‑GODS

Aeriel
Azure
Baeloth
Chameleon
Mazeltov
Merald
Raien
Sable

RETIRED

Kane
MrBuildsalot
Serity


6. channel list
Syntax: @ ("list")

Typing @ or 'channel' by itself will display a list of all the channels you
have joined. Typing '@ list' will list all channels created by other
players or immortals. Your main channel, if you have chosen one, will
appear with an '*' next to its name. Your channel status will be listed
under 'status'. On means you have joined the channel and have turned it on.
Off means you have joined the channel but have turned it off. If nothing is
displayed, it means you have not joined the channel. On the channels list
will also be the name of each channel's primary owner, the number of
messages sent on the channel thus far, and any channel flags.


7. houses list clans guilds
Joining a house has several benefits, such as gaining access to house
spells, house point shops, and monthly rewards for reaching house point
milestones. Each house earns house points in a different way (see help
house points). To join a house, visit the respective hall and seek out the
administrator. There you can type 'house join <house name>' and pay a fee
of 25000 gold and 2000 questpoints to become a member. The command 'house
list' will list all 9 houses.


8. diabolist subclass
Necromancers bent on doing more damage may find the teachings of the
Diabolist calling them. Their research has led them to master new methods
of inflicting pain on others and not even their allies are safe if it can
help the Diabolist. Diabolists are skilled at the use of fire and disease
on others, as well as manipulating the life force of their pets ‑ even
stealing the life from their pets when it suits them.

‑‑‑ Diabolist Spells ‑‑‑
L. 1: Pentacle
L. 3: Boil blood
L. 5: Killsurge
L. 7: Sacrifice
L. 10: Wretched Boils


9. elementalist subclass
Combining magic with nature, Elementalists draw immense power from their
knowledge of the world around. Their deepened understanding allows them to
imbue weapons with greater magical damage, call upon lightning storms in the
midst of a fight, use elemental harm to their advantage, and summon a
fearsome ally to their side in warfare.

‑‑‑ Elementalist Spells ‑‑‑

L. 1: Elemental Shield
L. 3: Chain Lightning
L. 5: Elemental Erosion
L. 7: Greater Elemental
L. 10: Imbue


10. herbalist subclass
The Herbalist is able to work wonders with plants. As such, they are
much more proficient than most at brewing potions, being both more
successful at brewing than most, but also able to make more potent potions.
Anyone who brews potions will tell you that locating the best ingredients is
key to making a good potion, and Herbalists are especially talented at
finding ingredients.

‑‑‑ Herbalist Spells ‑‑‑
L. 1: Potion Mastery
L. 3: Green Blessing
L. 5: Magical Extraction
L. 7: Herbal Healing
L. 10: Salve


11. mentalist subclass
The Mentalist has an extraordinary memory and the ability to observe
minute details. The combination of these abilities allows them to recall to
more locations than others. In combat, the Mentalist can convince the
weak‑minded to do less damage than they might otherwise. Even more
dangerous for the Mentalist's foes is the fact that the Mentalist can
carefully observe its foes and use those details to more effectively fight
in the future.

‑‑‑ Mentalist Spells ‑‑‑
L. 1: Mental Acuity
L. 3: Cripple
L. 5: Brainstorm
L. 7: Enemy Sympathy
L. 10: Study Foe


12. ballistic arrows
Syntax: shoot all (<direction list>)
shoot all
shoot all north
shoot all 3nw

This skill allows Archers to attack up to 5 targets in a room. Arrows
split apart and rain down on their unfortunate victims. As the proficiency
increases, so will the damage. At 50% learned, it will deal only 50% of the
damage. To practice this skill, the shoot skill must be fully mastered.

This skill is not effective against other players.


13. palist
Syntax: palist

This lists all areas where you are currently set as a builder.


14. crafting inventory list
Use 'craft inventory' for a list of all raw materials you have stored.

Use 'craft inventory check <item type>' to see how many of an item you have.
This can also be used to display the amount of a certain type of gem, sprout
or strand, such as 'craft inv check ruby' to check for ruby gems.

Use 'craft inventory gems' for a list of all gems you have stored and their
total amounts, or 'craft inventory gems all' for a more comprehensive list.

Use 'craft inventory gems <type or condition>' to search for a gem of a
certain type such as 'craft inv gems hp' or 'craft inv gems perfect'.

Use 'craft inventory strands' to list all strands you have stored.

Use 'craft inventory strands <type>' to search for a strand of a certain
type, such as 'craft inv strand mana'.

Use 'craft inventory sprouts' to list all sprouts you have stored.

Use 'craft inventory sprouts <type>' to search for a sprout of a certain type
such as 'craft inv sprout resdrowning'.


15. gardening plant list harvest check destroy
Tuck a germ into the soil with the command 'plant <germ>', then fertilize
and water it so it can begin to grow. Over time, the germ will spurt roots
and a stem and will begin to grow. Strands of magic are produced by germs
and can be imbued into a grimoire.

Important commands to know include:

Garden list or look garden ‑ to list all germs and their locations in the
world.

Harvest check ‑ to list all germs that are ready to be harvested.

Garden check ‑ to check the status of any germs you have planted in the
room.

Garden destroy <number|dead|all> ‑ to destroy a specific germ, only dead
germs, or all germs in the garden.