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1. experience levels levelling xp tnl alignment
Your character advances in power by gaining experience. You gain
experience points by killing monsters or being part of a group that
kills monsters (and in the same room). You lose experience points
by fleeing from combat, recalling out of combat, and dying. If you do
not wish to obtain experience type 'toggle noexp'. To see your experience to
level quickly, type 'score exp' or make an alias so when you type 'exp'
it displays your tnl.
The experience you get from a kill depends on how many players are
in your group and your level versus the level of the monster.
‑ There are 151 attainable mortal levels, 150 being the Hero level and 151
Legend.
‑ The amount of EXP per level starts at 50k and increases to 150k by hero.
‑ EXP per faux level is 25,000.
‑ EXP per subclass level is as follows:
L. 2: 500k EXP
L. 3: 1m EXP
L. 4: 1.5m EXP
L. 5: 2m EXP
L. 6: 2.5m EXP
L. 7: 3m EXP
L. 8: 3.5m EXP
L. 9: 4m EXP
L.10: 4.5m EXP
‑ Some equipment has experience modifiers which will increase the
amount of EXP gained. Help 'crystals' and 'Monster Colosseum'.
‑ Good aligned characters receive an EXP bonus for killing neutral
npcs and a slightly larger bonus for killing evil npcs.
‑ Evil aligned characters receive an EXP bonus for killing neutral
npcs and a slightly larger bonus for killing good npcs.
‑ Neutral aligned characters receive a bonus from killing good and
evil npcs.
‑ You do not receive experience from monsters more than 10 levels
below you.
‑ There is an incentive for killing monsters higher level than you.
However, the experience increase stops when monsters are more than
10 levels higher than you.
‑ Exp multipliers are capped at 500% (the mults command will list your total
even if it is above that).
2. legends legendary 151 max mortal level sharing
Syntax: legend status
legend confirm
Legend is the max mortal level of 151. If one of your main classes is legend
level, you can benefit from the advantages and spells listed below. In order
to become legend, you must be targeting the desired class. See help 'class
cmd'. Experience is boosted by 300% for 30 minutes when a player reaches
Legend status.
Requirements: Level 150 (Hero)
: One level 10 subclass for your main class
: 1,000,000 gold
: 500 spendable faux levels
: 15,000 questpoints
: See below for requirements to re‑legend
Advantages : Raises overall skill/spell damage by 2%
: +1 more pet
: 10% more experience gained per kill
: A bonus of +15 qps for completing a quest or expedition
: Able to eat/drink/quaff 2x as fast
: Free who string
: Ability to trace glyphs in rooms unlocked
: Pet's base damage is increased by 10%
: 10% higher gold dropped from mob kills
: Max trained stats raised to 500 and max total stats 1500
: Chance to receive 1 prac per faux level
: Can gain 500 EXP per kill instead of 400 with XP mods.
: Higher Hardcore Mode questpoint perks
: Higher heal rate with energy drain
: Higher damroll for certain skills (frenzy, berserk, dark gift)
: Significantly higher chance than level 150 to obtain sigil
: +1 Sigil slot for each slot type
: +10 to your legend class's main stat
: Purchasable skills and spells (see below)
: Ability to unlock sharing currencies and items (see below)
: Unique buff unlocked through legend tiers (Ascendance)
: A 4th combo is unlocked
: Unlocks faux tier levelling
Spells : Locate object
: Awakening
: Deter
: Other spells and skills....
If you have reached Legend status at least once, the cost to reach legend
status again is at a reduced cost. See below:
Requirements: Level 150 (Hero)
: 50,000 gold
: 1,000 questpoints
: 300 spendable faux levels
Class‑specific skills, spells, and abilities:
Psionicist : Alter Rune spell
Transmogrify spell
Necromancer: Lich Touch spell
Warrior : Can wield shield with two‑handed weapon
Shield Block skill
Cleric : Rejuvenate spell
Thief : Chance to do multiple backstabs (see help backstab)
Explode
Gaian : Elemental Infusion
Archer : Ballistic Arrows
Illusionist: Armor Roulette
Mage : Fortify Item
Witch : Lock gaze
Shield Block skill
Monk : Chant and Aurablast.
Skills and spells that can be unlocked:
Gate : 500k gold, 150 faux levels. Unlocked in Witch's Wood.
Once unlocked, these abilities will automatically be learned to 100%.
If you restart, you will not need to unlock them again but must reach the
minimum level requirement to use them.
Sharing:
With the faux command, you can enable sharing gold, questpoints, and
mudpie's between characters in the account. Inventory locked and noshare
items can't be transferred between characters, and PermaDeath characters
can't withdraw money from the shared accounts (but can still deposit). Once
sharing is enabled, the worth command will list your shared currencies.
The deposit and withdraw commands can be used to store and retrieve shared
currencies.
The cost to enable sharing is 5000 questpoints, 100000 gold, and 50 faux
levels.
If a Legend restarts, this perk stays intact.
3. oflags objflags object item flags extra heal_level glow conceal explosive etched coat inventory locked display nolocate rotdeath nocount nodrop meltdrop noremove nouncurse visdeath nonmetal inventory sellextract nosell meltquit auto_extract autoextract extract
Objects often have flags before their name. Here is a list of the long
and short versions of each object flag and a definition.
(Bless) (B): Blessed items are more resistant to burn, cold, acid, and shock
effects. They can also not be poisoned or envenomed.
(Conceal) (C): These objects cannot be located with the 'locate object'
spell.
(Evil) (E): These items cannot be cursed.
(Glow) (G): These objects can be seen and interacted with in dark rooms.
(Hum) (H): These objects can be seen and interacted with when blinded in a
dark room.
(Invis) (I): True Sight is needed to see invisible items.
(Dark) (D): Darkvision is necessary to see these items.
(Kept) (K): Items flagged as kept cannot be dropped. Help keep.
(NoPut) (N): Items flagged as NoPut cannot be put in bags. Help NoPut.
(Magic) (M): An item gets this flag when enchant weapon is cast upon it.
(Explosive) (X): NPC corpses which a necromancer have made explosive are
flagged as such. See help corpse explosion.
(Quest) (Q): These are quest objects which can be sold in questpoint shops
for half its value.
[etched]: This flag appears to the right of the object's short description
if it is armor that has been damaged by acid. See help etched.
Other object flags:
Auto_extract: When items flagged as auto_extract are sold to shopkeepers,
any runes bound with the item will automatically be extracted free of cost
and returned to the seller. The item being sold will be destroyed
thereafter. Runes are also extracted upon sacrificing, destroying, or
redeeming the item.
Heal_level: Restore the wearer to full health upon gaining a level. This
flag can be added to any item with the mudpie option 'healflag'.
Antigood: Good players cannot wear these items.
Antievil: Evil players cannot wear these items.
Antineutral: Neutral players cannot wear these items.
Coat: Protects against cold‑flagged rooms that wound you. Help warmth.
Redeemable: Objects with this flag can be redeemed for questpoints. The
amount of questpoints is the item's gold cost.
Display: Items with this flag are only on display in shops and cannot be
purchased.
Nolocate: These items cannot be located by magical means.
Nocount: These items don't count towards your total items carried.
Nodonate: These items cannot be donated with the 'donate' command.
Rotdeath: Items with this flag will disappear when you die. Item cannot be
obtained by killing a monster but rather through stealing it.
Nodrop : Items flagged as nodrop can't be dropped on the floor, put inside
bags (unless the bag is flagged as nouncurse and nodrop), sent to others
using the 'send' command or transported to others using the transport spell,
and can't be sold to shopkeepers. The remove curse spell removes the nodrop
flag from an item, as long as the item is not also flagged as nouncurse.
Meltdrop: The item will 'melt' when a player drops it. In other words, the
item will disappear when dropped.
Noremove: These items can't be removed once worn, unless 'remove curse' is
cast upon the item (or one uses 'heal curse' at a healer npc). If the item
is also flagged as nouncurse, the item can never be removed.
Nouncurse: Items with this flag cannot have the 'noremove' flag removed.
Once an item with nouncurse and noremove are worn, it can never be removed.
Visdeath: These items cannot be seen until the npc dies.
Nonmetal: Items flagged as nonmetal are immune to the 'heat metal' spell.
Inventory: Weapons with this flag can be disarmed but the item does not
leave your inventory. Inventory‑flagged items cannot be stolen.
Sellextract: Items with this flag cannot be haggled down in price in shops.
Item will not show up in the shopkeeper's shop once sold.
Nosell: Item cannot be sold to shopkeepers.
Meltquit: Cannot be put in bags or vaults. Item will disappear when you
quit.
Inventory_locked: Items flagged as such are locked to your inventory. They
can't be dropped, sold, given, vaulted, and so forth. They can be placed
inside bags flagged as inventory locked.
Noshare: Items flagged as 'noshare' cannot be transferred between characters
within the same account (see help legends sharing). This flag can be
stripped from an item by adding the claimed flag using the addflag command.
Items with this flag cannot bundle in shops or vaults.
4. channel level
Syntax: @ level <channel name> <level>
Channel owners are able to set a level on their channel so that only players
who are that level or higher may view what is said on the channel and chat
on it. If the owner sets sets the level higher than him or herself, he will
still be able to use the channel. Players who have been given unlimited
access to a channel will still be able to see messages on the channel and
chat on it even if they do not meet the level requirement.
5. faux sharing levels command restore delevel token
Syntax: faux runeslots <object name>
faux delevel <object name>
faux damtype <object name> <damage type>
faux enable sharing
Faux runeslots <object name>
With the faux command, it is possible to purchase extra rune slots for your
equipment. Once the object has reached 10 rune slots, no more rune slots
can be purchased. The cost of one rune slot is 150 faux levels.
Faux delevel <object name>
An item's wear‑level can be decreased by 10 levels. It doesn't actually
change the level of the item, so that weapons do not lose any weapon damage
and armor doesn't lose any armor class. It adds a spell effect to the item
to decrease the level requirement for wearing the item. The cost is 1000
qps, 10000 gold, 3 mudpies, and 25 faux levels. This cost increases
linearly. For example, the second level decrease would cost 2000 qps, 20000
gold, 6 mudpies, and 50 faux levels. A delevel token can be used in place
of the above currencies to delevel the item.
Faux purge <object name>
This will manually remove an item from your list of shattered equipment in
order to clear up space in the list. A maximum of 15 items can be on the
list at a time. Purging items from the list is free of cost. To find the
item's number, use 'faux restore'.
Faux damtype <object name> <damage type>
For 50 faux levels it is possible to change the damage type of your weapon.
Use 'damtype list' to see a list of usable damage nouns and types.
Faux enable sharing
This command can be used on a Legend‑level character to enable sharing of
gold, questpoints, and mudpies between characters in the same account. The
cost to enable sharing is 5000 questpoints, 100,000 gold, and 50 faux
levels.
Faux target <object name>
This command locks onto a specific item for use with the faux command,
preventing accidental changes to the wrong item.

