You searched for Healers
1. healers house
This house is dedicated to helping other people whenever they can. They
don't discriminate against anyone; as long as you are tired or in need of a
buff, you can count on them. Although they don't live for battles they can
be a powerful partner in taking down a boss as they continuously heal your
wounds and provide powerful buffs.
House skills and spells:
[1] A self‑cast only buff that increases your Wisdom temporarily.
[2] A spell which weakens all monsters in the area by 15% hitpoints and
poisons them. This spell only affects monsters who are not already wounded.
[3] A spell that protects you or others from losing their buffs, experience,
or gold when they die. You don't remove your equipment and you are
restored.
[4] A spell which allows the healer to redirect a portion of his experience
to other members in the party.
To join this house, visit the hall and type 'house join healers' at the
Administer of the House. The cost is 25000 gold and 2000 questpoints to
join. Members who are inactive for 182 days or more are automatically
removed from the house.
To write a note to all in the Healers house, simply set Healers as the
recipient of the note.
2. healers insight
Syntax: automatic
Healer's Insight expands the wisdom of Healers house members, increasing the
maximum wisdom cap by +10 at Rank 2, gaining an additional +10 per rank up
to +40 at Rank 5.
3. healers focus
Syntax: cast 'healers focus'
Healer's Focus improves the efficiency of magical energy for members of the
healers house, reducing mana costs and increasing maximum mana reduction cap
by 15%.

