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Helpfile keywords: classing change cmd command multiclassing dual remort tier
Syntax: class list class all class target <class or subclass> class list This syntax lists all of your classes and subclasses, their levels, experience, subclass type, and status (such as active or currently being targeted). The class highlighted in red is the class you are currently targeting (gaining experience for). class all This syntax lists all possible classes and subclasses. Those highlighted in red are classes you currently have. class target <class or subclass> Each class is leveled separately. To earn experience for a class, you must target it. To target a subclass, it must be active (subclass switch <subclass name> to activate it). class add <new class> You can add a second class at any time. The cost to add a class is 5000 gold. class replace <current class> <new class> You can replace your first or second class with this command. It costs 10000 questpoints and 50000 gold. If you have two classes, you can replace the class with the lower or equal level (the reason being that hp, mana, trains, and practices are gained only for the higher of the two classes). For example, if you are a level 50 Mage and a level 80 Cleric, you can replace the Mage class. The new class you add will start at level 1. If you replace a class, any stat modifiers specifically for that class will be removed (such as +10 to main stat from achieving legend on that class). If you are a level 5 Mage and a level 115 Thief, you must kill level 115 to gain experience for either class. You will cast your Mage spells as if had level 115 damage and you will receive buff modifiers based on your higher level class. Practices spent on skills and spells are tracked. If both classes or your race have the same skill or spell, the practices are counted towards whichever gets the skill or spell at the lowest level. For example, Thief gets dirt kicking at level 25 and Warrior gets it at 17, so if you replace your Warrior, you will be given back the practices spent on the dirt kicking skill and the skill percent will be reset to 1. Subclass skills and spells practiced higher than 50% are not reset but the practices are tracked and will be returned to you if you replace the main class. Skills that all classes have such as teach and search are not reset and practices spent on them are not tracked. Any pets you have when you replace your class will explode into a fine mist and their equipment will appear in individual bags in your inventory.
Related helpfiles: Legend, Subclass.