You searched for vision
1. infrared infravision
Syntax: cast infravision <character>
This spell enables the target to see warm‑blooded creatures while in the
dark. If you are not affected by infravision but a monster or player in the
room IS, you will see red eyes glowing back at you.
2. enhanced vision evision
Syntax: evision
Without any special buffs, all players can scan in a radius of one room
around himself. Enhanced vision increases this radius by an extra 5 rooms,
once fully mastered.
3. darkvision nightvision dark vision night vision
Syntax: cast darkvision <target>
Dark vision enables one to see objects and surroundings in the dark.
Objects which have the dark flag can only be detected with dark vision.
4. envision
Syntax: cast envision <object name>
Planewalkers are so connected with the world that they can feel and envision
inanimate objects, allowing them to pinpoint their location. This spell
will show the room the object is in, even if the object is carried by a
monster or inside a container. If the room, container, or object itself
cannot be seen or the object cannot be located through magical means, this
spell will fail. If the object is higher level than the Planewalker, the
spell will also fail.
If the object name searched for has multiple arguments, it must be placed in
single quotes. Below are some syntax examples.
cast envision '2.tassled hat'
cast envision tassled
cast envision 'tassled hat'
5. vision
Syntax: automatic
Witches with this skill are able to see brief visions of the future,
allowing them to evade an attack just before it happens.
Main stat: Intelligence.

