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Helpfile keywords: calm
Syntax: cast calm Calmed creatures will not attack of their own volition. Targets who are calmed also have a lower damroll. The more violent activity there is in the room, the harder the spell, and it is all or nothing -- either all combat in the room is ended or none is. Those affected by berserk or frenzy are immune to calm. Mobiles immune to magic or are undead type are immune to calm. Calmed monsters do not track their victims who have fled.
Related helpfiles: None.

Helpfile keywords: calm hand
Syntax: cast 'calm hand' Calm hand is a self-cast only buff used by the Alchemist house. It is similar to the fumble skill. When affected by it, one is able to quaff potions in battle without spilling them.
Related helpfiles: Alchemist.